The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

Dracula (Castlevania)

From The Codex
Revision as of 12:47, 23 December 2024 by GiverOfThePeace (talk | contribs) (→‎References: re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Articles About Dracula
Main Timeline Count Dracula - Dracula Wraith - Soma Cruz
Non-Canon Netflix Castlevania - Lords of Shadow - Smash Bros.

We have risked our lives and fought for the sake of God... But God mercilessly stole away the one I love most... When all I ever wished for was Elisabetha's safety!! If limited life is God's decree, then I shall defy it!! And within that eternity, I shall curse Him forevermore!
~ Mathias Cronqvist to Leon Belmont

Welcome, welcome! It's been many years since I've seen the face of a Belmont. Please excuse my appearance. I was not prepared to be woken from my slumber. Something wrong, nothing to say? No matter. Maybe I should thank you for helping Rohan compelte the sacrifice and return me to the world of the living. It matters not. But don't you know I'm ehre thanks to your work with Krause? Perhaps I've said too much. Well, it will not matter.. Not after I've consumed your life force.

I am eternal, neither you nor any of your descendants will ever defeat me.
~ Count Dracula to Desmond Belmont

Background

Count Dracula, formerly known as Mathias Cronqvist, is the main overarching antagonist of the Castlevania series, appearing in every title to date. Once a simple tactician, Mathias lost his beloved, Elisabetha, which fueled his hatred into becoming the immortal vampire Dracula. For the next several hundred years, Dracula would lead attacks on humanity, while being fought off by the Belmont Clan of Vampire Hunters, starting officially with Trevor Belmont, however, Leon Belmont is the one that officially called their long-lasting battle against each other.
This dropdown contains the synopsis of Count Dracula’s story. Read at your own risk as you may be spoiled otherwise!

Mathias Cronqvist, born in 1062, was a member of the legendary Cronqvist family. Born in a time where the world was lacking in education, the Cronqvist family stood out as a beacon of incredible knowledge; the family orally passed down teachings of alchemy and magic, which eventually ended up in Mathias’ hands. Mathias, possibly the smartest and most prodigious of his family, wrote down these teachings in a notebook and studied them for years.

Years passed and Mathias quickly became friends with a young knight named Leon Belmont. With Mathias fighting for the church as a master tactician, and Leon fighting as an unrivaled swordsman, they made their company of knights nigh-invincible. However, one fateful day, Mathias received news that his wife, Elisabetha, died from illness. Horribly wounded by this news, Mathias headed home and was bedridden.

During his time alone and suffering from horrible grief, Mathias’ mind began to twist. Realizing that all he ever prayed for during his expeditions was Elisabetha’s continued safety, he grew to develop a deep hatred of God for taking away the only thing he ever asked to keep safe. Using his immense intelligence that surpassed nearly everyone on Earth, Mathias devised a master plan.

Losing all ties to his friends, blinded by his grief and anger towards God, Mathias used everyone he needed to use in order to realize his goals; he used Leon Belmont, Leon’s betrothed Sara Trantoul, the alchemist Rinaldo Gandolfi, and even the vampire king Walter Bernhard, to finally obtain a powerful relic known as the Crimson Stone. The Crimson Stone was a godly relic written about in alchemic text, which Mathias had studied and finally obtained.

Absorbing Walter’s vampiric soul into the Stone, and then absorbing the stone itself, Mathias’ power grew immensely; not only did he gain vampiric powers from Walter’s soul, but also eternal life, which he would use to spite God’s decree of mortals having limited life. Furthermore, because he was the embodiment of everything that opposed God’s order and law, Mathias’ power source became the primordial entity, Chaos. And, due to becoming the King of the Crimson Stone and the Dark Lord, the entity known as Death became subservient to him.

Although Leon knew he had to defeat Mathias, the vampire quickly escaped and left Death to deal with his old friend. From that day on, Mathias had kickstarted a blood feud between him and his former brother-in-arms; and the Belmont Clan would go on to hunt Mathias for the next several centuries.

Eventually, as Mathias continued to plague the lands as the Dark Lord, he went to change his name to Dracula Vlad Ţepeş; widely known to the public as Count Dracula. He continued his hatred of God as a bitter, immortal man, until one day he came across a woman known as Lisa. Dracula was shocked by how much Lisa fully accepted him, and how much she bore resemblance to his former wife, Elisabetha.

Slowly but surely, Dracula warmed up to Lisa and let her into his life, and the two got married. They bore a child together who possessed the powers of a vampire but the heart of a human, named Adrian Fahrenheit Ţepeş. Their family lived very happily for a time, until the church caught on to Lisa’s marriage to the Dark Lord. Lisa was quickly taken and crucified in front of her son, Adrian, though Dracula was away at the time.

However, when Dracula eventually found out about her murder, he was infuriated. Yet another wife, another person he let into his life and fully loved, taken away from him. Unstoppably infuriated, Dracula turned his hatred from not only being on God, to humanity as a whole. This is what truly sparked Count Dracula’s war on humanity.

Because of this war, the Belmont Clan was alerted and rushed to the Transylvanian countryside to finally take out Dracula. Trevor Belmont, teaming with several other powerful warriors (including Dracula’s son, who now went by Alucard,) confronted Count Dracula and was the first one to slay him.

Dracula was killed, but this would only be the first of many times. For the next five hundred or so years, the Dark Lord would be resurrected and slayed by vampire hunters time and time again.

Malus is the reincarnation of the Dark Lord, Count Dracula. In the year 1844, when Dracula was facing off against the man-beast, Cornell, Dracula forced Cornell to shed his beast form in order to rescue his adoptive sister, Ada. Thanks to this, Count Dracula was able to snatch Cornell’s man-beast powers, and died with them after Cornell struck him down.

After Dracula’s death, his servants were able to recover Cornell’s man-beast powers that he had snatched, and used those powers to ensure that Dracula would reincarnate into a new body. Sure enough, a young boy with blue hair was born to a couple in a forest cabin under a blood moon; Malus.

By the time Malus turned eight years old, he realized that he was Dracula reincarnated, but knew that he could not recover his full power and form, lest he reveal his presence to vampire hunters before he is ready. Because of this, Malus lamented that someone of his power had to have gone through childhood again.

Eventually, Dracula’s servants began kidnapping children and bringing them to Dracula’s Castle, as it was prophesied that the child Dark Lord would reveal himself in the castle. This included Malus, who saw the opportunity as a way to lure in vampire hunters and deceive them.

Eventually, his plans come to fruition, as the church sends in vampire hunters like Henry Oldrey and Reinhardt Schneider, along with the young Carrie Fernandez, to rescue these children and destroy the castle. Reinhardt and Carrie in particular come in contact with Malus, who he successfully deceives into growing closer with him.

However, after Reinhardt and Carrie destroy who they believe to be Count Dracula, Malus reveals himself by shooting at them with a bow & arrow, from atop a dark pegasus. Reinhardt and Carrie are both shocked as Malus is finally able to reveal his true identity, and ages himself into an adult form that can contain his full powers.

Malus and the vampire hunters face off in a legendary battle, with Malus even transporting them to an alternate realm and taking the form of a horrid dragon-like beast in order to stop them. However, Malus was unsuccessful in the battle, and was struck down. At last, the Dark Lord was defeated once more.

Eventually, the day came in 1999, when Dracula was revived at his peak of strength. A massive war began, between Dracula’s forces and the armies of mankind. Spearheading the charge on the side of mortals was Julius Belmont; a distant descendant of Mathias’ old friend, Leon.

Julius reached Dracula and finally slayed the Dark Lord for good, sealing him away in the lunar eclipse, along with the Belmont Clan’s legendary weapon, the Vampire Killer whip; the Vampire Killer being sealed alongside Dracula’s soul would serve as a magical seal, keeping him away for the rest of time.

For the first time in the past 900 years, Dracula was dead with no way to resurrect himself. As a result, with no other option, Dracula and his powers were reincarnated into a new body completely unaware of his past. This new body was that of a Japanese high-schooler named Soma Cruz, who would spend the majority of his teen years trying to suppress Dracula’s dark powers from taking control of him.

However, Soma would finally find the source of Dracula’s power in the Chaotic Realm, with the entity known as Chaos. Directly challenging it and taking it out, Soma finally ended the source of the Dark Lord’s power, and the book closed on a long saga of hatred and grief.

Dracula, real name Vlad Țepeș Dracula, serves as the main antagonist in Castlevania Legends. As the ruler of his demonic castle, he wields formidable magical power and presides over the Dark World as the Prince of Darkness.

Dracula transformed from his human form into the vampire prince, fully consumed by dark power. With his newfound strength, he set out to conquer Europe. His son, Alucard, disapproved of his ambitions and left him.

In time, Dracula encountered Sonia Belmont, a human who astonished him as the first to face him directly. He attempted to recruit her to his side, but she refused. The two engaged in a deadly battle, ending in Dracula’s defeat. However, he vowed this would not be his final end, promising to return as long as evil existed in the world.

Dracula is the primary antagonist in Castlevania: Circle of the Moon and the reigning Dark Lord. In 1820, Morris Baldwin managed to banish and seal Dracula away. A decade later, his servant Camilla devised a plan to resurrect him, aiming to unite the forces of darkness.

In 1820, Dracula was sealed by Morris Baldwin and two other vampire hunters—a man and a woman. Although Morris survived the encounter, the two hunters perished, leading him to take in and raise their orphaned son, as peace had been temporarily restored.

A decade later, the vampire Camilla began a ritual at an ancient Austrian castle to break the seal and revive Dracula. Upon learning of this, Morris rushed to the castle with his apprentices, Nathan Graves and Hugh Baldwin, to confront the resurrected Dark Lord. Recognizing Morris as the one who had sealed him away, Dracula separated Nathan and Hugh by casting them into the castle’s deep caverns. Dracula planned to drain Morris’s life force to restore his full power, but he needed to wait until the full moon to complete the ritual. Detecting Hugh’s insecurities about his role, Dracula also took control of his mind.

Determined to rescue his master, Nathan fought his way to the Ceremonial Room and saved Morris, defeating Dracula in battle. The Dark Lord retreated to a dark realm to recover his strength, and as Hugh carried his father to safety, Nathan stayed behind to face Dracula once more. Emerging victorious, Nathan confronted Dracula, who warned him that his victory was futile since he would continue to return as long as darkness and human desire existed. Nathan replied that they would always be there to stop him.

Personality

General Information

Name: Mathias Cronqvist[3]

Nicknames: Lord Cronqvist[4], God of Death[5], The Impaler[6], The Dragon[7], The Soul-Feeder[8], The Blood Drinker[9], The Vampire[10], The Lord of the Undead[11]

Other Names: Count Dracula Vlad Ţepeş[12], Count Dracula[13], Vald Tepes[14], Dracul[15], Malus

Origin: Castlevania

First Appearance: Castlevania NES (Release Order first appearance), Castelvania: Lament of Innocence (Chronological First Appearance)

Latest Appearance: 1999 War (Latest canonical timeline appearance as he dies for good here), Dead by Daylight (Latest appearance)

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor:

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 32 years old as Mathias (Noted to be 32 years old in the Lament of Innocence Perfect Guide Book"[16]), 405 during Castlevania III: Dracula's Curse (The events of the game take place in 1476[17]), 408 during Castlevania Curse of Darkness (Noted by Iga to take place three years after the events of Castlevania III), 505 during Castlevania: the Adventure (The events of the game take place in 1576[18]), 520 in Castlevania II: Belmont's Revenge (The events of the game take place in 1591[19]), 620 in Castlevania The events of the game take place in 1691[20]), 628 in Castlevania II: Simon's Quest (The events of the game take place in 1698[21]), 720 in Castlevania: Rondo of Blood (The events of the game take place in 1792[22]), 725 in Symphony of the Night (The events of the game take place in 1797), 772 in Legacy of Darkness (The events of the game take place in 1844), 780 in Castlevania 64 (The events of the game take place in 1852), 825 during the story told in Castlevania: Bloodlines manual (The events mentioned within the game manual of Bloodlines is noted to be in 1897[23]), 845 in Castlevania: Bloodlines (The events of the game take place in 1917[24]), 872 in Castlevania: Portrait of Ruin (The events of the game take place in 1944), 927 at the time of his final death (His final death took place in 1999)

Birth Year: 1062 (The events of Lament of Innocence take place in 1094, with Mathias being 32 in that game[25])

Homeworld: Earth

Residence: Unknown (As Mathias), Castlevania (As Dracula)

Story Role: Tragic Villain, Devil, Demon

Classification: Tactician, Alchemist, Vampire, Prince of Darkness[26] Dark Lord, King of the Crimson Stone, Lord of the Vampires[27], King of the Night[28], Lord of Wallachia[29], Father of Alucard[30], The True Master of the Castle[31], Dark Lord[32], Child of the Night[33]

Species: Human (Formerly), Vampire (After absorbing Walter's soul)

State of Being: Regular

Physiology: Humanoid Physiology (Formerly), Vampire Physiology (After absorbing Walter's soul)

In-Universe Creator: God[34]

Occupation: Army Tactician (Formerly)

Affiliations: Leon Belmont (Formerly. Initially Leon and Mathias trusted each other completely, being bound by an old friendship[35]), Rinaldo Gandolfi (Formerly. Rinaldo and Mathias have known each other longer than Leon has[36]), Elizabeth Bartley (Proclaims to be Dracula's neice[37]), Drolta Tzuentes, Alucard (Formerly. His son), Elisabetha (His wife), Lisa (His second wife), Death (Noted to be Dracula's close friend[38]), Carmilla (Completely devoted to Dracula), Hector (Formerly), Isaac, Shaft, The Creature, Medusa, Mummy Man, & Giant Bat (Serves as the four pillars that guards the castle[39])

Enemies: Belmont Clan (He is a mortal enemy of the Belmont Clan[40]) including: (Leon Belmont (Leon officially swore they were both enemies), Trevor Belmont (Trevor was the first Belmont to defeat him, with Dracula harboring much hatred for him[41]), Christopher Belmont, Soleil Belmont, Simon Belmont, Richter Belmont, Maria Renard, Reinhardt Schneider, & Julius Belmont), Belnades Clan including: (Sypha Belnades & Carrie Fernandez), Morris Clan including: (Quincy Morris, John Morris, & Johnathan Morris), Lecarde Clan including: (Eric Lecarde, Stella Lecarde, Loretta Lecarde, & Hermina Lecarde), Hector, Charlotte Aulin, Shanoa, Albus, Alucard (Swore to his mother to protect humanity, making him an enemy to Dracula)

Height: 220 cm[42]

Weight: Unknown

Status: Has been both Alive and Deceased (Dracula returns either every 100 years or returns in a smaller time frame, always being defeated by a Belmont, a Morris, a powerful vampire hunter, or his own son), Deceased for good in 1999 (Julius Belmont struck down and defeated Dracula for good[43])

Date of Death: 1999

Alignment: Initially Neutral Good (Mathias was a knight, being a protector of the peace, valuing courage and honor, fighting heretics and heathens in God's name[44]), becomes Chaotic Evil (After learning about the death of his wife, Mathias was filled with grief[45], and devised a plan to take revenge on God by becoming a vampire, manipulating Leon, Rinaldo, Sara, Walter, and his monsters in order to devise this plan[46]. His revenge against God was to defy God's decree of limited life[47]. Mathias advised Walter to kidnap Sara so that he could get Leon to kill Walter and steal his soul[48]. The full transformation into a vampire has them gradually lose their humanity[49]. Dracula is noted to be absolute evil[50], and the root of all evil, being unparalleled in his cruelty[51]. The evil within Dracula comes from those who seek chaos and destruction[52]. Noted to have been driven insane by his own greed by this point[53]. Planned to wrap the world in darkness and crush all to his will[54]. Killed Grant Danasty's family[55]. Proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[56])

Protection Level: Global Protector as human Mathias (Mathias was a knight, being a protector of the peace, valuing courage and honor, fighting heretics and heathens in God's name, participating in the crusades which was a global event[57])

Threat Level: Global Threat (Dracula intended to cause a global war during the events of Castlevania 64[58]. Planned to wrap the world in darkness and crush all to his will[59]. In Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[60]. Proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[61])

Name: Dracula[62]

Origin: Castlevania Legends

First Appearance: Castlevania Legends

Company: Konami

Creator: Kouki Yamashita

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Castlevania

Story Role: Villain, Devil, Demon

Classification: Prince of Darkness[63], Child of the Night[64]

Species: Human (Formerly), Vampire (After undertaking a transmigration from his human body[65])

State of Being: Regular

Physiology: Humanoid Physiology (Formerly), Vampire Physiology (After undertaking a transmigration from his human body[66])

In-Universe Creator: God[67]

Occupation: None

Affiliations: Death (Noted to be Dracula's close friend[68]), Elizabeth Bartley (Proclaims to be Dracula's neice[69])

Enemies: Sonia Belmont, Alucard

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by Sonia Belmont, but he noted he will not be dead for long as long as there is light in the world there will be darkness to combat it for eternity[70])

Date of Death: Unknown

Alignment: Chaotic Evil (Noted to be the master of the evil castle and the legendary Prince of Darkness[71], being consumed by the power of evil[72])

Threat Level: Global Threat (Dracula plans to use his evil power to rule over the entire world[73])

Name: Dracula[74]

Origin: Castlevania: Circle of the Moon

First Appearance: Castlevania: Circle of thE Moon

Company: Konami

Creator: Koji Horie

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 736 (Using Mathias' age, (where he was 32 years old in the Lament of Innocence[75], which takes place in 1094 while Circle of the Moon takes place in 1830)

Homeworld: Earth

Residence: Castlevania

Story Role: Villain, Devil, Demon

Classification: Vampire, Ruler of Darkness[76], Embodiment of Suffering[77], Lord of Darkness[78], Child of the Night[79]

Species: Vampire

State of Being: Regular

Physiology: Vampire Physiology

In-Universe Creator: God[80]

Occupation: None

Affiliations: Alucard (Formerly. His son), Death (Noted to be Dracula's close friend[81]), Carmilla (Completely devoted to Dracula), Elizabeth Bartley (Proclaims to be Dracula's neice[82])

Enemies: Nathan Graves, Baldwin Clan, Belmont Clan (He is a mortal enemy of the Belmont Clan[83]), Belnades Clan, Morris Clan, Lecarde Clan, Alucard (Swore to his mother to protect humanity, making him an enemy to Dracula)

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by Nathan Graves, however he noted so long as there is darkness and desire in the soul of man, he will return[84])

Date of Death: 1830

Alignment: Chaotic Evil (Dracula is the lord of darkness, that the whorshippers of Chaos plea for his return[85] being referred to as the embodiment of suffering and ruler of all darkness[86])

Threat Level: Global Threat (Morris Baldwin notes that Dracula's existence will taint the entire world[87])

Codex Statistics

Key: Human | Absorbing Walter Bernhard's Soul

Key Information

Grade: A | S (Dracula serves as the absolute evil, the opposite to God[89], where for God to be perfectly good, there must be a being of perfect darkness[90], being the entity opposite to God[91])

Tier: At most 7-C | 7-C, Higher every resurrection, Far Higher with Empowerment. Has a 2-C Power Source from Chaos

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At most Town level (Potency) (Leon and Mathias were the reason a company of knights were said to be invincible[92], making him comparable to Leon Belmont, who can fight and defeat a golem[93], who should be relative to the Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[94]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[95]) | Town level (Potency) (Death offered the power of Walter Bernhard's soul to Mathias, granting him Walter's strength on top of his own[96]. Dracula serves as the absolute evil, the opposite to God[97], where for God to be perfectly good, there must be a being of perfect darkness[98], being the entity opposite to God[99]), Higher every resurrection (Dracula's strength increases each time he revives[100]. Every 100 years[101] Dracula gets[102] stronger and stronger[103]), Far Higher with Empowerment (Dracula can[104] call upon[105] the Power of[106] Darkness to gain[107] a new form that[108] greatly upgrades all of his statistics[109]). Has a Universe level Power Source from Chaos (The source of Dracula's power comes[110]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[111], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[112], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[113])

Durability: At most Town level | Town level, Far Higher with Empowerment

Striking Strength: At most Town Class (Potency) | Town Class (Potency), Far Higher with Empowerment

Lifting Strength: Unknown: True Class | At least Class 10, likely Higher physically (Dracula serves as the absolute evil, the opposite to God[114], where for God to be perfectly good, there must be a being of perfect darkness[115], being the entity opposite to God[116], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[117] where logs can weigh around 15 to 5 tons[118]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[119]). At least Class G with Magic (Even with just the remnants of his magic[120], Dracula's magic could lift his entire castle[121]), Far Higher with Empowerment

Travel Speed: Superhuman (Leon and Mathias were the reason a company of knights were said to be invincible[122], making him comparable to Leon Belmont, who outran a castle collapsing[123]) | At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[124]). At most Faster Than Light at top speed (Dracula serves as the absolute evil, the opposite to God[125], where for God to be perfectly good, there must be a being of perfect darkness[126], being the entity opposite to God[127], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[128] and the White Demon, who can move at the speed of light at short distances[129]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[130], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[131]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[132]). Far Higher with Empowerment

Attack Speed: At most Faster Than Light (Leon and Mathias were the reason a company of knights were said to be invincible[133], making him comparable to Leon Belmont, who even while weaker then Walter, was still able to tag him[134], who should be the same as Dracula, as Mathias absorbed his soul to become Dracula[135], where Dracula serves as the absolute evil, the opposite to God[136], where for God to be perfectly good, there must be a being of perfect darkness[137], being the entity opposite to God[138], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[139] and the White Demon, who can move at the speed of light at short distances[140]) | At most Faster Than Light, Far Higher with Empowerment

Reaction Speed: At most Faster Than Light | At most Faster Than Light, Far Higher with Empowerment

Stamina: At least Peak Human originally (Leon and Mathias were the reason a company of knights were said to be invincible[141]), Limitless after absorbing Walter's soul (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[142], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[143], this stream of chaos being the entire chaotic ream[144]. Dracula is noted to possess infinite magic[145])

Range: Standard Melee, Higher with Weapons | Standard Melee. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[146]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[147], which exist on top of another dimension[148]. The castle is directly steered by Dracula's power[149]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[150]. The castle can make glyphs that teleport one outside of the castle by standing over it[151]. A lot of these creatures are summoned from Hell[152]. The castle has magic energies that seal the gateway to hell[153])

Intelligence: Supergenius Intelligence (Mathias is the only person who truly understands alchemy, having studied and being a lead component in the secret arts of alchemy, a science that experiments with the arcane[154], and experiments with the principles of God's creation of the world[155], along with being said to be as great a task as recreating God's creation of the Earth[156]. Alchemy and Magic are one and the same, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[157]. Mathias is a genius tactician, who they call "Cronqvist the Wise"[158])

Knowledge: Grandmaster level (Noted to have a detailed knowledge of alchemy, a science that experiments with the arcane[159]. Due to the passing of his wife, Mathias devised a plan to take revenge on God for stealing Elisabetha by becoming a vampire and living eternally, manipulating Leon, Sara, Walter and his monsters to obtain his goal[160]. Mathias' learning made him an exception to a largely illiterate society[161])

Key: 1400s | 1500s | 1600s | 1700s | 1800s | 1900s | 1999

Key Information: Dracula's keys are due to him getting stronger time he revives[162], thus for example, the Dracula Simon Belmont faced is not the same strength as the one Richter Belmont faced.

  • 1400s: Covers the 1400s era of Dracula, consisting of Castlevania III: Dracula's Curse & Castlevania: Curse of Darkness.
  • 1500s: Covers the 1500s consisting of Castlevania: The Adventure and Castlevania: Belmont's Revenge.
  • 1600s: Covers the 1600s consisting of Castlevania: Order of Shadows, Castlevania, & Castlevania II: Simon's Quest
  • 1700s: Covers the 1700s consisting of Castlevania: Rondo of Blood and Castlevania: Symphony of the Night.
  • 1800s: Covers the 1800s consisting of, Castlevania: Legacy of Darkness, Castlevania: 64, Castlevania: Order of Ecclesia and Castlevania: Bloodlines: Game Manual Story.
  • 1900s: Covers the 1900s consisting of Castlevania: Bloodlines and Castlevania: Portrait of Ruin.
  • 1999: Covers 1999, Dracula's last resurrecton, (before being destroyed for good[163].

Grade: S

Tier: 7-C, Higher every resurrection, Far Higher with Empowerment. Has a 2-C Power Source from Chaos | At least 7-C, Higher every resurrection, Far Higher with Empowerment. Has a 2-C Power Source from Chaos | At least 7-C, Higher every resurrection, Far Higher with Empowerment. Has a 2-C Power Source from Chaos | At least 7-C, Higher every resurrection, Far Higher with Empowerment. Has a 2-C Power Source from Chaos | At least 7-C, Higher every resurrection, Far Higher with Empowerment. Has a 2-C Power Source from Chaos | At least 7-C, Higher every resurrection, Far Higher with Empowerment. Has a 2-C Power Source from Chaos | At least 7-C, Higher every resurrection, Far Higher with Empowerment. Has a 2-C Power Source from Chaos

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[164]. Dracula also serves as the absolute evil, the opposite to God[165], where for God to be perfectly good, there must be a being of perfect darkness[166], being the entity opposite to God[167], with such power, he would naturally be far beyond Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[168]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[169]), Higher every resurrection (Dracula's strength increases each time he revives[170]. Every 100 years[171] Dracula gets[172] stronger and stronger[173]), Far Higher with Empowerment (Dracula can[174] call upon[175] the Power of[176] Darkness to gain[177] a new form that[178] greatly upgrades all of his statistics[179]). Has a Universe level Power Source from Chaos (The source of Dracula's power comes[180]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[181], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[182], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[183]) | At least Town level (Potency) (Fought against Christopher Belmont[184], the first Belmont to beat him on his own. Was absorbing power from Soleil Belmont, and after Christopher defeated Soleil, he went on to use the power of the four castle spirits[185], and proceeded to fight Christopher Belmont in a rematch[186]), Higher every resurrection, Far Higher with Empowerment. Has a Universe level Power Source from Chaos | At least Town level (Potency) (Fought and harmed Simon Belmont), Higher every resurrection (Upon Simon resurrecting him, Dracula immedieately fought against him[187], with it being noted Simon put his blood and sweat into the fight[188]), Far Higher with Empowerment. Has a Universe level Power Source from Chaos | At least Town level (Potency) (Fought against Richter Belmont along with Maria Renard[189], where Richter is said to be the greatest Belmont[190], with Simon noting that he is the strongest of the Belmonts[191], along with Shaft noting that Maria holds much power[192]), Higher every resurrection (Fought against 1700s Alucard, giving him a hard fight[193]), Far Higher with Empowerment. Has a Universe level Power Source from Chaos | At least Town level (Potency) (Dracula's power was incredible to the point that Shanoa could not defeat him without using Dominus [194]), Higher every resurrection (Even with Quincy Morris defeating him, Quincy was greatly wounded by Dracula to the point that he died shortly after the fight[195]), Far Higher with Empowerment. Has a Universe level Power Source from Chaos | At least Town level (Potency) (Fought against Eric Lecarde and John Morris at the same time[196]), Higher every resurrection (Charlotte was completely awestruck by Dracula's power[197]. Just his castle alone was pulsating with dark magical powers[198]. With Dracula during the fight, absorbing Death's soul), Far Higher with Empowerment. Has a Universe level Power Source from Chaos | At least Town level (Potency) (Julius Belmont that he had others assit him in dealing with the threats at Dracula's castle as he went to destroy Dracula, with 2000s Alucard noting that Julius is the strongest of them all[199]), Higher every resurrection, Far Higher with Empowerment. Has a Universe level Power Source from Chaos

Durability: Town level (Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard cannot harm Dracula without attacking his head[200]), Higher with his Cape (His cape can block attacks for him[201]), Far Higher with Empowerment | At least Town level (Christopher Belmont cannot harm Dracula without attacking his head[202]), Higher with his Cape, Far Higher with Empowerment | At least Town level (Simon Belmont cannot harm Dracula without attacking his head[203]), Higher with his Cape, Far Higher with Empowerment | At least Town level (Richter Belmont & Maria Renard cannot harm Draucla without attacking his head[204]), Higher with his Cape, Far Higher with Empowerment | At least Town level (Shanoa's attacks were seen as feeble to him and she couldn't defeat him without using Dominus [205]), Higher with his Cape, Far Higher with Empowerment | At least Town level (John Morris & Eric Lecarde cannot harm him without hitting his head[206]), Higher with his Cape, Far Higher with Empowerment | At least Town level, Higher with his Cape, Far Higher with Empowerment

Striking Strength: Town Class (Potency), Higher every resurrection, Far Higher with Empowerment | At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment | At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment | At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment | At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment | At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment | At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment

Lifting Strength: At least Class 10, likely Higher physically (Dracula serves as the absolute evil, the opposite to God[207], where for God to be perfectly good, there must be a being of perfect darkness[208], being the entity opposite to God[209], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[210] where logs can weigh around 15 to 5 tons[211]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[212]). At least Class G with Magic (Even with just the remnants of his magic[213], Dracula's magic could lift his entire castle[214]), Far Higher with Empowerment | At least Class 10 physically. At least Class G with Magic, Far Higher with Empowerment | At least Class 10 physically. At least Class G with Magic, Far Higher with Empowerment | At least Class 10 physically. At least Class G with Magic, Far Higher with Empowerment | At least Class 10 physically. At least Class G with Magic, Far Higher with Empowerment | At least Class 10 physically. At least Class G with Magic, Far Higher with Empowerment | At least Class 10 physically. At least Class G with Magic, Far Higher with Empowerment

Travel Speed: At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[215]). At most Faster Than Light at top speed (Dracula serves as the absolute evil, the opposite to God[216], where for God to be perfectly good, there must be a being of perfect darkness[217], being the entity opposite to God[218], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[219] and the White Demon, who can move at the speed of light at short distances[220]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[221], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[222]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[223]). Far Higher with Empowerment | At least Superhuman regularly. At most Faster Than Light at top speed. Far Higher with Empowerment | At least Superhuman regularly. At most Faster Than Light at top speed. Far Higher with Empowerment | At least Superhuman regularly. At most Faster Than Light at top speed. Far Higher with Empowerment | At least Superhuman regularly. At most Faster Than Light at top speed. Far Higher with Empowerment | At least Superhuman regularly. At most Faster Than Light at top speed. Far Higher with Empowerment | At least Superhuman regularly. At most Faster Than Light at top speed. Far Higher with Empowerment

Attack Speed: At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment

Reaction Speed: At most Faster Than Light (Superior to Olrox, who can dodge Death's ability to kill distance and sound when he attacks[224]. Death decides who lives and who dies[225]. As a dark lord, Mathias has the power of dominance, where he naturally has all of the monsters spirits within him[226], making him the strongest and fastest of them all, which should make him beyond even enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[227] and the White Demon, who can move at the speed of light at short distances[228]), Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment | At most Faster Than Light, Far Higher with Empowerment

Stamina: Limitless (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[229], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[230], this stream of chaos being the entire chaotic ream[231])

Range: Standard Melee. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[232]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[233], which exist on top of another dimension[234]. The castle is directly steered by Dracula's power[235]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[236]. The castle can make glyphs that teleport one outside of the castle by standing over it[237]. A lot of these creatures are summoned from Hell[238]. The castle has magic energies that seal the gateway to hell[239])

Intelligence: Supergenius Intelligence (Created rooms in the castle that can turn entire rooms around and shift them, along with a room that is spinning in a 360 degree[240], being noted that he's responsible for these rooms[241]. Dracula is reponsible for materials that even modern day alchemists are unable to comprehend[242], where alchemy experiments with the principles of God's creation of the world[243], along with being said to be as great a task as recreating God's creation of the Earth[244])

Knowledge: Grandmaster level (Can easily parry attacks, even from magical whips[245]. Contains futuristic items like pachinko machines in his Castle[246])

Key Information: Dracula's transformation was still incomplete allowing Hector to fight and defeat Dracula[247]. Making him somewhat weaker then his 1500s self.

Grade: S

Tier: 7-C, Higher every resurrection, Far Higher with Empowerment. Has a 2-C Power Source from Chaos

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Fought and gave Hector a great struggle, where a devil forgemasters power rivals that of Death[248], who should be superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[249]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[250]), Higher every resurrection (Dracula's strength increases each time he revives[251]. Every 100 years[252] Dracula gets[253] stronger and stronger[254]), Far Higher with Empowerment (Dracula unleashing his power of Darkness caused the entire room to be destroyed, leaving behind a single platform[255])

Durability: Town level, Higher with his Cape (His cape can block attacks for him[256]), Far Higher with Empowerment

Striking Strength: Town Class (Potency), Far Higher with Empowerment

Lifting Strength: At least Class 10, likely Higher physically (Dracula serves as the absolute evil, the opposite to God[257], where for God to be perfectly good, there must be a being of perfect darkness[258], being the entity opposite to God[259], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[260] where logs can weigh around 15 to 5 tons[261]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[262]). At least Class G with Magic (Even with just the remnants of his magic[263], Dracula's magic could lift his entire castle[264]), Far Higher with Empowerment

Travel Speed: At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[265]). At most Faster Than Light (Even while weakened he is still superior to the likes of Death, who should be one of strongest and fastest in the castle, which should make him beyond even enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[266] and the White Demon, who can move at the speed of light at short distances[267]. Vampires can move so fast that[268] the light itself cannot keep up with them, leaving an afterimage behind[269], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[270]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[271]), Far Higher with Empowerment

Attack Speed: At most Faster Than Light, Far Higher with Empowerment

Reaction Speed: At most Faster Than Light, Far Higher with Empowerment

Stamina: Limitless (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[272], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[273], this stream of chaos being the entire chaotic ream[274])

Range: Standard Melee, Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[275]), Multi-Universal with his powers (Created a light beam from the sky that teleported his entire castle away[276]. The castle is directly steered by Mathias' power[277], which exist on top of another dimension[278]. The castle is directly steered by Dracula's power[279]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[280]. The castle can make glyphs that teleport one outside of the castle by standing over it[281]. A lot of these creatures are summoned from Hell[282]. The castle has magic energies that seal the gateway to hell[283])

Intelligence: Supergenius Intelligence

Knowledge: Grandmaster level

Key Information: This key is covering Dracula from Castlevania Legends, a game originally apart of the timeline that was later removed. Due to it originally being apart of the timeline and even alternate timeline "non-canon" games sharing the same spirit and lore[284], abilities are all cross-shared.

Grade: S

Tier: 7-C, Higher every resurrection, Far Higher with Empowerment. Has a 2-C Power Source from Chaos

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Noted that he undertook a transmigration from his human body and in doing so came into a magic ability powerful beyond imagination[285], such power should make him easily superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[286]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[287]), Higher every resurrection (Dracula's strength increases each time he revives[288]. Every 100 years[289] Dracula gets[290] stronger and stronger[291]), Far Higher with Empowerment (His first form is him just toying with Sonia Belmont with him getting serious and entering his true form[292])

Durability: Town level, Higher with his Cape (His cape can block attacks for him[293]), Far Higher with Empowerment

Striking Strength: Town Class (Potency), Far Higher with Empowerment

Lifting Strength: At least Class 10, likely Higher physically (Dracula serves as the absolute evil, the opposite to God[294], where for God to be perfectly good, there must be a being of perfect darkness[295], being the entity opposite to God[296], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[297] where logs can weigh around 15 to 5 tons[298]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[299]). At least Class G with Magic (Even with just the remnants of his magic[300], Dracula's magic could lift his entire castle[301]), Far Higher with Empowerment

Travel Speed: At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[302]). At most Faster Than Light (Even while weakened he is still superior to the likes of Death, who should be one of strongest and fastest in the castle, which should make him beyond even enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[303] and the White Demon, who can move at the speed of light at short distances[304]. Vampires can move so fast that[305] the light itself cannot keep up with them, leaving an afterimage behind[306], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[307]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[308]), Far Higher with Empowerment

Attack Speed: At most Faster Than Light, Far Higher with Empowerment

Reaction Speed: At most Faster Than Light, Far Higher with Empowerment

Stamina: Limitless (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[309], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[310], this stream of chaos being the entire chaotic ream[311])

Range: Standard Melee, Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[312]), Multi-Universal with his powers (Created a light beam from the sky that teleported his entire castle away[313]. The castle is directly steered by Mathias' power[314], which exist on top of another dimension[315]. The castle is directly steered by Dracula's power[316]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[317]. The castle can make glyphs that teleport one outside of the castle by standing over it[318]. A lot of these creatures are summoned from Hell[319]. The castle has magic energies that seal the gateway to hell[320])

Intelligence: Supergenius Intelligence (Noted that he undertook a transmigration from his human body and in doing so came into a magic ability powerful beyond imagination[321], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[322])

Knowledge: Grandmaster level

Key Information: This key is covering Dracula from Castlevania: Circle of the Moon, a game originally apart of the timeline that was later removed. Due to it originally being apart of the timeline and even alternate timeline "non-canon" games sharing the same spirit and lore[323], abilities are all cross-shared.

Grade: S

Tier: At least 7-C, Higher every resurrection, Far Higher with Empowerment. Has a 2-C Power Source from Chaos

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Dracula is the lord of darkness, that the worshippers of Chaos plea for his return[324] being referred to as the embodiment of suffering and ruler of all darkness[325] making him far superior to the creatures of darkness such as Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[326]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[327]), Higher every resurrection (Dracula's strength increases each time he revives[328]. Every 100 years[329] Dracula gets[330] stronger and stronger[331]), Far Higher with Empowerment (Called upon his full power becoming gigantic eldritch beast in the process[332])

Durability: At least Town level, Higher with his Cape (His cape can block attacks for him[333]), Far Higher with Empowerment

Striking Strength: At least Town Class (Potency), Far Higher with Empowerment

Lifting Strength: At least Class 10, likely Higher physically (Dracula serves as the absolute evil, the opposite to God[334], where for God to be perfectly good, there must be a being of perfect darkness[335], being the entity opposite to God[336], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[337] where logs can weigh around 15 to 5 tons[338]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[339]). At least Class G with Magic (Even with just the remnants of his magic[340], Dracula's magic could lift his entire castle[341]), Far Higher with Empowerment

Travel Speed: At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[342]). At most Faster Than Light (Even while weakened he is still superior to the likes of Death, who should be one of strongest and fastest in the castle, which should make him beyond even enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[343] and the White Demon, who can move at the speed of light at short distances[344]. Vampires can move so fast that[345] the light itself cannot keep up with them, leaving an afterimage behind[346], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[347]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[348]), Far Higher with Empowerment

Attack Speed: At most Faster Than Light, Far Higher with Empowerment

Reaction Speed: At most Faster Than Light, Far Higher with Empowerment

Stamina: Limitless (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[349], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[350], this stream of chaos being the entire chaotic ream[351])

Range: Standard Melee, Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[352]), Multi-Universal with his powers (Created a light beam from the sky that teleported his entire castle away[353]. The castle is directly steered by Mathias' power[354], which exist on top of another dimension[355]. The castle is directly steered by Dracula's power[356]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[357]. The castle can make glyphs that teleport one outside of the castle by standing over it[358]. A lot of these creatures are summoned from Hell[359]. The castle has magic energies that seal the gateway to hell[360])

Intelligence: Supergenius Intelligence (Dracula is the lord of darkness, that the worshippers of Chaos plea for his return[361] being referred to as the embodiment of suffering and ruler of all darkness[362], wielding powerful magic from this as a result. Where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[363])

Knowledge: Grandmaster level

Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[364], one of Dracula's bats easily destroyed a stone ground block[365]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[366]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[367]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[368]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[369]. With their souls being completely free from time[370]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[371]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[372]), Empowerment (Creatures of the night are empowered by the night[373], becoming stronger when it's night time[374]), Evolution (Creatures of chaos can inherit evil natures[375] awakening into stronger enemies with new abilities and less weaknesses[376]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[377]. This has also been shown with slain heads reviving as an angry wraith[378]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[379], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[380], with this state being referred to as a "regeneration cycle"[381]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[382]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[383]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[384]. With the real world and world of grimoires being one and the same[385], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[386]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[387]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[388]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[389], or Charlotte fading from existence due to them messing with the history of the Grimoires[390], Maria starting to fade because Richter's history is being rewritten[391], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[392]. The text alterations also make the monsters stronger[393]. With the real world and world of grimoires being one and the same[394], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[395]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[396]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[397]. The Chaos of the Grimoire destabilized the magic of the others[398]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[399]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[400]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[401], with their souls being completely free from time[402]. With time in Castlevania being so potent that not even eternity can withstand time[403], along with even artificial life being subject to the laws of time[404]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[405]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[406], with their souls being completely free from time[407], with fate being a truth wound by time[408])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[409]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[410]), Disguise Mastery (Vampires will sometimes disguise themselves[411] as villages in order to get near one[412]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[413], with Mathias noting he has eternal life[414]. Aeon notes that vampires exist for eternity[415]. Walter is noted to be a vampire that has eternal life[416]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[417]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[418]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[419]. With their souls being completely free from time[420]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[421]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[422], defying God's decree[423]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[424]), Surface Scaling (Vampires can stand on ceilings[425]), Flight (Vampires can either naturally levitate grow wings to fly[426], turn into a bat[427], or into mist[428]), Immersion (Vampires can infuse magic into paintings to increase their power[429]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[430]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[431]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[432]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[433]. Vampires can disguise themselves as huamns[434]), Teleportation (Vampires possess the ability to teleport freely[435]. Even non-threatening vampires such as Rosa, fade out from view[436]), Power Suppression (Vampires can submerge their own vampiric powers if needed[437]), Life-Force Absorption (Vampires can consume one's lifeforce[438], allowing them to heal themselves through biting into a victim[439]), Vampirification (Vampires can turn others into vampires[440], Walter turned Rinaldo's daughter into a vampire[441]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[442]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[443]), Animal Manipulation (Bats serve under the control of vampires[444], being freely spawnned by any vampire[445]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[446]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[447]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[448]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[449]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[450]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[451], or Charlotte fading from existence due to them messing with the history of the Grimoires[452], Maria starting to fade because Richter's history is being rewritten[453], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[454]. The text alterations also make the monsters stronger[455]. With the real world and world of grimoires being one and the same[456], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[457]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[458]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[459]. The Chaos of the Grimoire destabilized the magic of the others[460]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[461]), Biological Manipulation (Vampires biological functions are no longer required for them[462]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[463], with their souls being completely free from time[464]. With time in Castlevania being so potent that not even eternity can withstand time[465], along with even artificial life being subject to the laws of time[466]), Death Manipulation ("Death" loses all meaning for Vampires, as they[467] defy God's decree that life should be limited, and exist for eternity[468]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[469]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[470], with their souls being completely free from time[471], with fate being a truth wound by time[472]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[473])

As Mathias absorbed Walter's soul to become Dracula[474], he has: Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[475]), Darkness Manipulation (Due to the Ebony Stone[476], his demonic power allows him to make it eternally night in the forest under his control[477]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[478]), Domination (Walter has demons under his control[479]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[480]), Blessed (Noted that Walter is beloved by the eternal night[481]), Teleportation (Teleported Sara to his side[482]), Electricity Manipulation (Walter uses electricity to appear before Leon[483]), Telekinesis (Telekinetically returned Sara to Leon[484]), Sleep Manipulation (Walter can put one to sleep[485]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[486]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[487]), Energy Projection (Can shoot out energy projectiles[488]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[489]), Explosion Manipulation (Can shoot out orbs that explode on impact[490]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[491]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[492]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[493])

Superhuman Physical Characteristics (Leon and Mathias were the reason a company of knights were said to be invincible[498]), Genius Intelligence (Mathias is a genius tactician, who they call "Cronqvist the Wise"[499]), Weapon Mastery (Leon and Mathias were the reason a company of knights were said to be invincible[500], which should indicate that Mathias was a master of the weapons used by the Knight brigade), Energy Absorption (Mathias can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[501]), Magic & Principle Manipulation (Mathias is the only person who truly understands alchemy, where magic comes from alchemy, a field that experiments with the principles of God's creation of the world[502])
Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[503]), Human Achievements (When disguising himself as Malus, he could masterfully play the violin[504]), Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[505]), Animal Taming (Dracula can tame bicorns[506]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[507]. Dracula is noted to be the most terrifying creature in existence[508]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[509]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[510]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[511]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[512]. Dracula has a natural aura of Darkness around him[513]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[514]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[515], where Death is noted to govern the fate of death[516], being noted to have the power to govern the end of all living things[517], and can use his scythes to kill abstractions such as distance and sound[518]. Death decides who lives and who dies[519]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[520] killed for good by[521] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[522]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[523]. Can regenerate from just his blood[524]. Regenerated back a new body from just his head[525]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[526]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[527], only being ended by sealing his castle within a solar eclipse[528]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[529]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[530]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[531]), Supernatural Luck (Dracula's mere eye grants one a boost of luck[532]), Extrasensory Perception (Dracula's eyeball can see invisible objects[533]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[534]. Can see the Bitterfly, a mutated insect, visible only to magicians[535]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[536]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[537]. Appeared before Simon Belmont as a flock of bats[538]. Mathias can transform into a bat[539]. Can transform into a werewolf[540]. Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[541]. Can turn into a beast that moves so fast it catches on fire[542]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[543]. Has done this against Richter/Maria to unleash his full power[544]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[545], giving him a form with massive wings[546], transform into a bat[547], naturally levitate[548]), Afterimage Creation (Moves so fast he leaves afterimages behind[549]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[550]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[551]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[552]. Through this end he can gather the magic needed to revive through negative human emotions[553]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[554]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[555]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[556]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[557]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[558]. Caused the entire background to become warped ad distorted[559]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[560]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[561]. Brings down pillars of light that he uses to teleport around[562]. Causes a beam of light to appear that he can teleport around with[563]. Dracula's death causes the light beam to come across the entire castle and teleport it away[564]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[565]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[566]), Duplication (Can create four giant heads of his to attack with[567]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[568]), Empowerment (Dracula can[569] call upon[570] the Power of[571] Darkness to gain[572] a new form that[573] greatly upgrades all of his statistics[574]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[575]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[576]), Possession (Can put his soul within a painting and bring it to life to use as an attack[577]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[578]. Dracula's remains created a second spirit within Maxim that possessed him[579] leaving Maxim's body and possessing Dracula's remains[580] spawning way to Dracula's Wraith[581]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[582]), Statistics Amplification (Dracula's strength increases each time he revives[583]. Every 100 years[584] Dracula gets[585] stronger and stronger[586]. Noted by Richter to get stronger every reincarnation[587]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[588]), Statistics Reduction (It's noted that every 100 years[589] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[590]. One that wears Dracula's clothes will have their luck reduced[591], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[592]. Could telekinetically lift the blocks around in his boss fight[593]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[594]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[595]. Forcibly teleported him and Cornell upon transforming into his true form[596]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[597]), Breath Attack (Can shoot out attacks and projectiles from his mouth[598]. Can shoot fireballs out of his breath[599]. Can shoot fire out of his mouth[600]. Shoots out gylphs from his mouth[601]. Shot a giant energy ball from his mouth in his true form[602]), Energy Projection (Can shoot out eye lasers[603]. Can shoot energy beams out of his eyes and hands[604]. Can shoot energy projectiles out into 4 directions diagonally[605]. Created energy orbs around him that he can shoot outwards to attack[606]. Can shoot energy projectiles from the sky that split and attack anything on the ground[607]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[608]. Can shoot out three energy projectiles that expand[609]. Can shoot out a laser attack that travels across the ground and expand outwards[610]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[611]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[612]), Homing Attack (Can shoot out several energy projectiles that home in on the target[613]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[614]. Unleashed a massive shockwave in his true form[615]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[616], along with increase one's strength[617]. Dracula's mere fang can increase one's defenses[618]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[619]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[620]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[621]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[622], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[623]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[624]), Corruption (Dracula used his last bit of magic to turn Soleil Belmont into a terrible demon[625]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[626]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[627]. Petrification Nullification; His mere heart has the power to negate petrification[628]. Poison Negation; His mere rib has the power to negate poison[629]. Sealing Nullification; The power of Dominus can completely rid seals[630]. Easily broke a seal placed by the man-beast on a creature[631]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[632]), Summoning (Dracula can summon enemies to fight for him[633]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[634]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[635]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [636], which Lucy notes to be impossible with her being the only one able to send people into grimoires[637]), Absorption (Dracula can absorb any darkness based attack[638]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[639]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[640]), Power Absorption & Domination (His reincarnation Soma, wields the[641] power of dominance[642], giving him the ability to wield the abilities of monsters he's killed[643], this is described by Yoko as the power to rule over and command monsters, coming as naturally as breathing for Soma[644]. Soma himself even refers to it as the power to rule[645]. Some refers to it in Dawn of Sorrow as "the power to seize the souls of my enemies"[646]. This domination even applies to inanimate objects giving him abilities[647]), Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[648], Dmitri Blinov, can perfectly copy techniques after just being hit by them[649], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[650]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[651], Dmitri Blinov, who scanned the the memories of Soma's past lives[652]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[653]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[654]. Abstract Erasure; Noted through Soma using Dracula's power of dominance he can erase Death from existence[655]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[656], even though Death appearing in the books is through nothing more than him possessing his image written in the text[657], where he can reform himself endlessly and no damage actually mattered to him[658]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[659]. Can shoot out 3 fire projectiles at once from his cape[660]. Can shoot out green fireballs everytime he jumps[661]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[662]. Can shoot out large fireballs from his cape[663]. Causes pillars of pinkish fire to rise up[664]. Can create an entire tornado of hellfire[665]. Can burn his body to the point of nothing remaining but his soul[666]. Caused all of the candles in the background to light up and blind the entire room before he appeared[667]. Can set fire enemies that track onto a target[668]. Can conjure fire from glyphs that drop down and spread outwards[669]. One of the Dark Lord candidates that inherit his dark powers[670], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[671], and burned an entire room[672]. Along with this Dario can use fire to teleport[673]), Holy Manipulation (Can use Demonic Megiddo[674], which contains holy power[675]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[676]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[677]), Matter Manipulation & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[678], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[679]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[680]), Blood Manipulation (Can spit out blood as an attack[681]. Can create spheres of blood from his attacks[682]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[683]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[684]. Can disconnect his soul from his body[685]. God is unable to help the souls of those terminated by Dracula's hand[686]), Animal Manipulation (Can shoot bats out of his mouth[687]. Can shoot out three bats to attack[688]. Sends out bats to attack for him[689]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[690]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[691]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[692]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[693]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[694]. Dominus was the source that took Shanoa's memories[695]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[696]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[697]), Fear Manipulation (Dracula's mere rib bone is enough to make[698] an ordinary hero feel like a spineless coward[699]), Death Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[700]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[701]. Cause massive electricity around the area before appearing[702]. Causes multiple lightning bolts to rain down as he appears[703]. Sent down electricity attacks against Desmond[704]. Sent out a massive electricity wave[705]. Creates massive electricity orbs from his gylphs[706]. Summoned electricity from his hand that went across a small area[707]. Electricity formed around him while he transformed into his adult state[708]. Easily pushed Cornell back with the electricity field around him[709]), Curse Manipulation (Dracula placed a curse on[710] Simon after Simon defeated him, one that could only be undone[711] by finding the five body parts of Dracula, resurrecting him and then defeating him[712], though if Simon takes too long he will die from the curse regardless of killing Dracula[713]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[714]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[715], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[716]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[717]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[718]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[719]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[720]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[721]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[722]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[723]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[724]), Glyph Manipulation (Conjures gylphs across the ground that create explosions[725]. The gylphs also summon enemies to attack[726]), Explosion Manipulation (Creates massive explosions from his glyphs[727]. Can shoot out explosive projectiles from his lower mouth[728]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[729]), Water Manipulation (Creates giant water bubbles that attack the target[730]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[731]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[732]. Shanoa with the dominus is using a power of Dracula's[733], where Aeon notes that power is governed by time[734]. With time in Castlevania being so potent that not even eternity can withstand time[735], along with even artificial life being subject to the laws of time[736]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[737], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[738] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[739], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[740], or Charlotte fading from existence due to them messing with the history of the Grimoires[741], Maria starting to fade because Richter's history is being rewritten[742], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[743]. The text alterations also make the monsters stronger[744]. With the real world and world of grimoires being one and the same[745], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[746]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[747]), Law Manipulation (Vital Souls are all just a part of Dracula's powers[748], which alter grimoires, which do not adhere to the laws of reality[749]), Power Modification (Vital Souls are all just a part of Dracula's powers[750], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[751]. The Chaos of the Grimoire destabilized the magic of the others[752]).



Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[753]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[754]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[755], where Dracula's mere rib bone reflects all projectiles back[756]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[757]. Dracula's mere ribs protects from the powers of wickedness[758]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[759]), Curse Manipulation (Dracula's mere heart clears curses[760]), Time Manipulation (Noted that the stop watch has no effect on moving platforms in the castle and most bosses[761]. With time in Castlevania being so potent that not even eternity can withstand time[762], along with even artificial life being subject to the laws of time[763]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[764]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[765]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[766]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[767]), Fire Manipulation (Dracula is naturally strongly resistant to fire based attacks[768]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[769]), Poison Manipulation (Dracula is naturally immune to poison based attacks[770]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[771]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[772]), Fate Manipulation & Death Manipulation (Death serves Dracula with unfailing loyalty[773], where Death is noted to govern the fate of death[774], being noted to have the power to govern the end of all living things[775], and can use his scythes to kill abstractions such as distance and sound[776]. Death decides who lives and who dies[777]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[778], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[779]), Power Mimicry (One who copies the Power of Dominance requires their soul to withstand the power that it holds, being unable to control it and having the demons under their dominance come out of them[780])
Resistance to Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[781]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[782], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[783]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[784]), Possession (The castle possesses objects with its magic, such as a ouija table[785]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[786]. The Castle has doors sealed off without solving puzzles[787]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[788]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[789], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[790]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[791]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[792]. The castle increases one's dark desires, allowing Dracula to easily control them[793]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[794]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[795]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[796]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[797]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[798]), Curse Manipulation (The Curse status that spirits inflict[799] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[800]), Life Manipulation (The castle can bring inanimate statues to life to attack[801]. Can cause the glass murals to come to life and attack[802]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[803]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[804]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[805], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[806] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[807], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[808], or Charlotte fading from existence due to them messing with the history of the Grimoires[809], Maria starting to fade because Richter's history is being rewritten[810], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[811]. The text alterations also make the monsters stronger[812]. With the real world and world of grimoires being one and the same[813], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[814]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[815]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[816], which alter grimoires, which do not adhere to the laws of reality[817]), Power Modification (The vital souls are noted to be apart of the Castle's power[818], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[819]. The Chaos of the Grimoire destabilized the magic of the others[820])
The castle is directly steered by Dracula's power[821], and has these effects:

Magic (The castle pulses with dark magical power[822]. The castle uses magic to do things like re-animate corpses[823], along with skeletons[824]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[825], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[826]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[827]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[828], with these chairs being acknowledged in rooms in the castle with a description[829]), Possession (The castle possesses objects with its magic, such as a ouija table[830]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[831]), Mind Bestowal (The castle can bestow a mind through its magic[832]), Soul Bestowal (The castle can bestow a soul through its magic[833]. Imbued the Mud Man with a tormented soul[834]), Power Bestowal (The castle grants enemies to attack under the power of magic[835]. The magic of Dracula's power that empowers the owl enemy[836]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[837]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[838]. The Castle has doors sealed off without solving puzzles[839]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[840]), Telekinesis (The Castle can lift parts of levels apart[841]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[842]), Immersion (Can bring paintings to life and have them attack[843]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[844]. The Castle can also do this without mirror worlds[845], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[846]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[847]. The castle has objects that fade in and out while trying to platform on them[848]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[849], and invisible platforms[850]), Necromancy (The castle can raise the dead to attack whoever enters a room[851]. The castle reanimates human bones as monsters by its evil magic[852]. The Castle created the Executioner from numerous dead bodies[853]), Fusionism (The Castle can create an abomination made from numerous dead bodies[854]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[855], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[856]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[857]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[858]. The castle increases one's dark desires, allowing Dracula to easily control them[859]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[860]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[861]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[862]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[863]. The Castle has areas where its blood can form new enemies[864]), Acid Manipulation (The castle has areas of acid rain falling[865]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[866]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[867]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[868]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[869]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[870]), Gravity Manipulation (The castle has rooms with reverse gravity[871]), Curse Manipulation (The Curse status that spirits inflict[872] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[873]), Life Manipulation (The castle can bring inanimate statues to life to attack[874]. Can cause the glass murals to come to life and attack[875]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[876]), Plant Manipulation (The castle can cause even the trees to attack[877]. The castle can cause the plants and leaves to form a wraith[878]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[879]. Evil energy can create barriers blocking one until they defeat all enemies[880]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[881]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[882]. Brought a wandering merchant in through swallowing him into a dense fog[883]. The castle has magic energies that seal the gateway to hell[884]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[885]. The castle can make glyphs that teleport one outside of the castle by standing over it[886]. A lot of these creatures are summoned from Hell[887]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[888]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[889]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[890]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[891]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[892]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[893]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[894]. Can summon enemies through the lightning bolts it makes[895]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[896]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[897], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[898] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[899], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[900], or Charlotte fading from existence due to them messing with the history of the Grimoires[901], Maria starting to fade because Richter's history is being rewritten[902], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[903]. The text alterations also make the monsters stronger[904]. With the real world and world of grimoires being one and the same[905], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[906]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[907]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[908], which alter grimoires, which do not adhere to the laws of reality[909]), Power Modification (The vital souls are noted to be apart of the Castle's power[910], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[911]. The Chaos of the Grimoire destabilized the magic of the others[912]).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[913]. Noted that the stop watch has no effect on moving platforms in the castle[914]. Christopher stopping time on an elevator does not stop the elevator from moving[915], machinery still moves along[916], and floating objects still float[917]. With time in Castlevania being so potent that not even eternity can withstand time[918], along with even artificial life being subject to the laws of time[919])

Absorbed Death's soul and his power[920], granting him:

Social Influencing (Death is noted to be intelligent and good with words, being able to easily deceive people[921]), Intimidation (Death is noted to portray utter fear, being the absolute presence, the awe, the religion, and the dark god[922]), Disguise Mastery (Disguised himself as Zead, a false preise[923]. Disguised himself as Seward, one of the heads of Elgos[924]), Weapon Mastery (Scythe Mastery; Death is a master user of his scythe, showing great skill with it, despite a scythe not being a weapon but rather a tool), Transformation (Tranformative Arsenal; Transforms into a different state[925], when one defeats his first form[926]), Extrasensory Perception (Death is able to tell who one is through the color of their soul[927]), Large Size (At least Building Sized; His cloak covers the entire arena[928]), Flight (Death naturally flies around and move around in the air[929]), Afterimage Creation (Appeared through dozens of afterimages[930]), Astral Projection (Can create astral enemies to attack for him[931]), Weapon Creation (Creates multiple scythes to attack his foes[932]), Weapon Control (Can control his scythes to move around and attack his opponents while he does things like pull them in with his vaccum attack[933]. Can summon and throw his scythe to control[934]. Can create three giant scythes that circle around him[935]), Immortality (Life and Death Immunity; Death is unconstrained by mortality[936]. Death is noted to be an immortal[937]), Abstract Existence (Death is death, being the absolute presence, the awe, the religion, and the dark god[938]. He refers to death itself as him[939]. Noting that he is completely death and human death is only a part of Chaos[940]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[941]), Aura (Death has an aura of energy emitting around him[942]. Noted by Charlotte that Death is swirling with black magic[943]), Nullification (Death stripped Alucard of all his powers and strength, requiring Alucard to level back up and regain everything[944]), Invisibility (Can turn invisible during his battle[945]), Intangibility (Phasing; He can turn himself intangible, where he cannot be attacked and instead one must deal enough damage to his spike[946]), Cosmic Awareness (Death was able to tell that the age was on the verge of collapse from meeting Aeon[947]), Immersion (Death is able to enter the grimoires, which Lucy notes to be impossible with her being the only one able to send people into grimoires[948]. With him appearing in the books through nothing more than him possessing his image written in the text[949]), Absorption (Death absorbs dark status related moves[950]), Energy Absorption (Death can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[951]), Statistics Reduction (With the Gold Knife Carmilla's pupil becomes dim[952]), Reliance (On Person [Dracula]; As long as Death's master survives, Death will rise from the dead. On Object [Castlevania]; Noted that even if Dracula no longer exists, the resurrection of the castle would also mean that Death was resurrected[953]. On Concept [Chaos in Humanity]; Death will repeatedly emergy back as long as the chaos within humans still exist[954]), Teleportation (Can fade into the darkness to teleport away[955]. Can appear out of nowhere and teleported to kidnap Lydie[956]), Duplication (Death can make duplications that all attack[957], duplicated himself into two in his fight against Christopher Belmont[958]), Possession (Death can possess his image written in grimoires to where no matter what one does to him, they cannot destroy him[959]. Death possessed Curtis' dying spirit[960], after his body was reduced to nothingness[961]), Erasure (Metaphysical Erasure; Death's scythes eat away at one's existence, having them lose both body and spirit[962]), Immortality Negation (Immortal Metaphysical Aspect; Death can permenantly kill Walter[963], despite vampires being able to come back to life despite them being killed due to being immortal[964]), Homing Attack & Energy Projection (Death can shoot homing energy projectiles[965]. Can shoot out pillars of light beams[966]), Battlefield Removal (Forced Teleportation; Death could create a large energy of light, sending Leon to another realm[967]. Faded away along with Rosa to escape Reinhardt[968]. Took Hector to another realm to fight him in[969]), Summoning (Death can summon his minions to attack[970]), Sealing (Death sealed Ada within a crystal[971]), Curtain Fire (Multi-Directional; Sends out scythes from both of his hands coming in from different directions attacking across the screen), Size Manipulation (Can extend the size of his sctyhe, giving it a blue glow[972]), Vacuum Manipulation (Can cause a massive vacuum that pulls his target in[973]), Space-Time Manipulation (Death made a space that was a barrier that is freed from the fetters of time[974]), Spatial Manipulation (Can cause a room that allows him to loop around[975]), Card Manipulation (Produces a six cards, each with unique effects, such as one shooting down bombs, one sending John/Eric to fight a boss on top of a spiral tower, one sending John/Eric to a clock room to fight a boss, one sending John/Eric to fight inside of a tower, and two producing food to heal[976]), Portal Manipulation (Death can rip open portals in space[977]. Emerged from a portal to fight against Richter Belmont[978]), Glyph Manipulation (Conjures a glyph that he uses to make multiple scythes come out and attack[979]), Supernatural Range (Can cover an entire room with a single swing of his scythe[980]), Fire Manipulation (Can throw out fire projectiles to attack his foes[981]. Can throw out a fire projectile that burns the entire boss arena[982]), Explosion Manipulation (Unleashes a massive explosion of energy that pushes his foes back[983]. His scythes can explode upon impact[984]), Light Manipulation & Energy Manipulation (Can create large beams of light that attack across an area[985]), Black Hole Manipulation (Death can create black holes to pull enemies in to use his scythe attacks on[986]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[987]), Fate Manipulation & Death Manipulation (Abstract; Death governs the fate of death[988], being noted to have the power to govern the end of all living things[989]. Death decides who lives and who dies[990], and can use his scythes to kill abstractions such as distance and sound[991]. Death decides who lives and who dies[992]), Fire Manipulation (Can shoot out fire projectiles that when they hit the ground they unleash fire waves[993]), Electricity Manipulation (Released eletricity upon appearing in his boss fight against Christopher Belmont[994]), Darkness Manipulation (Death's scythe is a natural dark elemental weapon that deals dark elemental damage[995]. Released an energy of dark electricity upon appearing in his boss fight against Christopher Belmont[996]), Air Manipulation (Death's scythe can create a multitude of air projectiles to attack foes with[997]).



Resistance to Dracula's Castle's Abilities (Death is able to exist within Dracula's castle without any adverse effects). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[1000], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[1001]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[1002]), Possession (The castle possesses objects with its magic, such as a ouija table[1003]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[1004]. The Castle has doors sealed off without solving puzzles[1005]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[1006]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[1007], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[1008]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[1009]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[1010]. The castle increases one's dark desires, allowing Dracula to easily control them[1011]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[1012]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[1013]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[1014]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[1015]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[1016]), Curse Manipulation (The Curse status that spirits inflict[1017] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[1018]), Life Manipulation (The castle can bring inanimate statues to life to attack[1019]. Can cause the glass murals to come to life and attack[1020]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[1021]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[1022]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[1023], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[1024] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[1025], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[1026], or Charlotte fading from existence due to them messing with the history of the Grimoires[1027], Maria starting to fade because Richter's history is being rewritten[1028], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[1029]. The text alterations also make the monsters stronger[1030]. With the real world and world of grimoires being one and the same[1031], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[1032]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[1033]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[1034], which alter grimoires, which do not adhere to the laws of reality[1035]), Power Modification (The vital souls are noted to be apart of the Castle's power[1036], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[1037]. The Chaos of the Grimoire destabilized the magic of the others[1038])

The[1043] Power of Dominance[1044], giving him the ability to wield the abilities of monsters he's killed[1045], rule over and command monsters, as Dracula hosts countless spirits within his castle, endlesslly wandering the castle[1046], he has the ability to use every ability a monster that appeared in the castle has in the series, giving him:

Immortality (Unknown Type) & Pain Tolerance (With White Dragon[1047], which are immortals immune to pain and suffering[1048]), Penetration Damage (Physical Penetration; With Skeleton Archer, a skeleton equipped with a bow and arrow[1049]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[1050]), Bladed Penetration; With Axe Armor, an armored knight that wields a giant axe[1051]. With Evil Sword, a sword possessed by an evil spirit, it cuts through anything and everything[1052]. With Mad Diver, a zombie with long claws that travels freely underground[1053]. With Skeleton Swordman, a skeleton that brandishes a broad sword[1054]. With Executioner, in life, he chopped off the heads of thousands of innocent convicted men[1055]. WitH Skeleton Blaze, a quick-moving, ninja-like skeleton, uses razor claws and swift footwork to confuse and then kill[1056]. With Slogra, a direct subordinate of Death, his multiple lance strikes are especially strong against airborne foes[1057]), Burrowing (With Mad Diver, a zombie with long claws that travels freely underground[1058]), Invulnerability (Metaphysical Invulnerability; With Golden Knight, a soldier with special armor that only takes damage from magical attacks[1059]. With Stone Skull, indestructible spinning skull[1060]), Aura & Invisibility (With Phantom, a monster that dons the aura of darkness and cannot be seen by the naked eye[1061]. With Hunting Girl, invisible huntress spirit[1062]. With Bitterfly's, mutated insects visible only to magicians[1063]. With Invisible Man, a magician who gained invisiblity, but gave up his soul in return[1064]), Soullessness (With Soulless, a soulless human brought into being by an Undead Parasite[1065]), Irregular Physiology (With Dullahan, a headless armored knight, it wanders in search of its lost head[1066]), Undead Physiology (Zombie Physiology; With Zombie, a freshly buried corpse animated by magic[1067]. With Skeleton, a human skeleton animated by magic[1068]. With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[1069]. With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[1070]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[1071]. With Hanged Man, the zombie of a man who died by hanging[1072]. With Flying Zombie, zombies which attack even when cut in half[1073]. Skeleton Physiology; With Spartacus, the bones of a swordsman of the Roman Era, as skilled with the sword as he was in life[1074]. With Skeleton Knight, the bleached bones of a dead knight, attacks under the power of magic[1075]. With Skeleton Soldier, the bleached bones of a dead soldier[1076]. With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[1077]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[1078]. With Wolf Skeleton, a wolf's skeleton animated by magic[1079]. With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[1080]. With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[1081]. Other; With Undead Parasite, undead infested by parasites from working on constructing the filthy Great Shrine[1082]. With Legion, a seething lump of flesh made from innumerable human sacrifices, crushes foes with its massive weight[1083]), Berserk Mode & Bloodlust (With Crazy Armor, cast-off pieces of armor brought together by an evil intent, does nothing but attack all it sees[1084]), Incorporeality (With Vassago, an evil spirit said to be summoned by those who seek knowledge[1085]. With Ghost Soldier, the ghost of a soldier that died in vain[1086]. With Ghost Knight, the ghost of a knight that died still holding on to grudges[1087]. With Ghost Warrior, the ghost of a warrior that died in a sneak attack[1088]. With Rune Spirit, a spirit born from the hatred of animals massacred by humans[1089]. With Ghost, a vengeful spirit that died with unresolved grudges[1090]. With Dead Fencer, a monster endowed with the soul of a noble[1091]), Resurrection (With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[1092]), Regeneration (With Red Skeleton[1093], who endlessly[1094] regenerates[1095], from any kind[1096] of damage due to it absorbing blood[1097]), Intangibility (Elemental Intangibility; With the Mist, a mist that swallows up the living[1098]), Transformation (Shapeshifting; With Werewolf, a shape-shifting lycanthrope[1099]), Magic (With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[1100]), Lifeforce Absorption (With Spirit, an evil spirit that sucks up people's life energy[1101]. With Succubus, a monster that sucks up a person's essence by taking advantage of their feelings[1102]), Petrification (With Medusa, a legendary monster whose gaze can turn people to stone[1103]. With Medusa Heads, can petrify from touch alone[1104]. With Stone Rose, a mutated plant that petrifies from its seeds[1105]), Body Control (With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[1106]), Healing (With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[1107]), Corruption & Statistics Boost (With Dead Warlock, a black magic user who spreads corruption, raises other monsters' attack and defense strengths[1108]), Dimensional Travel (With Astral Fighter, a Skeleton Fighter that teleports using the Astral Plane[1109]. With Astral Knight, a Skeleton Knight that teleports using the Astral Plane[1110]), Absolute Access (With Succubus, female demons that invades men's dreams[1111]), Energy Projection (With Buckbaird, an evil eye that gazes from the darkness and shoots out an energy beam from its eye[1112]. With Cyclops, a huge one-eyed giant that fires a bema from its mono-eye[1113]. With Red Ogre, a huge red devil, unstoppable once enraged and capable of firing a beam from its eye[1114]. With Nova Skeleton, wields fearsome beam weapon[1115]), Mimicry (With Doppelganger, a monster that looks like its target and is able to replicate their powers, weapons, and abilities[1116], later Doppelgangers can perfectly mimic physiology and abilities with no limitations[1117]), Necromancy & Summoning (With Necromancer, an evil magic user who made a deal with the devil, allowing him to summon monsters one after another[1118]. With Lesser Demon, short magic-wielding demon, summons demonic allies[1119]), Paralysis Inducement & Soul Manipulation (With Nominon, an evil soul-sucking spirit that paralyzes its victims[1120]), Flight (With Gargoyle, a monster with wings, red eyes, and a hide as hard as stone[1121]. With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[1122]. With Gaibon, a direct subordinate of Death, his powers of flight give him an advantage over foes on the ground[1123]. With Harpy, an airborne monster with a woman's torso, attacks with vacuum pockets that shred air and flesh alike[1124]) & Animal Manipulation (With bats, animals that fly and serve under the control of a vampire[1125]), Breath Attack (With Hellhound, a dog that breathes red hot flames[1126]. With Cockatrice, a cockerel-like monster capable of great agility, spews stone breath or swings its tail to attack[1127]. With Wyvern, likes high places and lives on a mountaintop, its flaming breath reaches far down the mountainside[1128]) & Fire Manipulation (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[1129]. With Flame Sword, an evil sword that possesses the elemental properties of fire[1130]. With Merman, a red merman that attacks be spewing fire[1131]. With Flame Elemental, a knight surrounded by red hot flames[1132]. With Orc, operates in packs and attacks from long distances with burning arrows[1133]. With Efreet, a monster enveloped entirely in flames, uses its complete control of this fire to attack[1134]. With Lizard Shaman, a leader of lizardmen that uses fire magic, also armed with a lance from which it blows fire[1135]. With Fire War, fireball-spitting wolfs[1136]), Air Manipulation (With Jin, a monster born of wind, hidden inside a rapidly spinning whirlwind, attacks with blades of air[1137]) & Vacuum Manipulation (With Harpy, an airborne monster with a woman's torso, attacks with vacuum pockets that shred air and flesh alike[1138]. With Evil Core, a core of evil made from hatred, envy, anger and other dark emotions, sucks in whomever it can[1139]), Sound Manipulation (With Armored Sprinter, a powered-up wolf-like monster, wears spiked armor and fires ultrasonic blasts from its mouth[1140]. With Curse Diva, curses the living with its deadly song[1141]), Paper Manipulation (With Unicorn, a horned monster that can control paper, uses a selection of papers for varied attacks[1142]. With Amduscias, a horse-like monster known as the Artist of Hell, attacks using a bizarre tornado of ripped out book pages[1143]), Elemental Manipulation & Chaos Manipulation (With Chaos Sword, a sword that possesses all elemental properties and attacks as it changes[1144]), Hellfire Manipulation (With Flame Demon, a demon that wields the fires of Hell[1145]), Curse Manipulation (With Ectoplasm, the manifestation of tormented souls seeking vengeance, moves slowly and curses all who touch it[1146]. With Curse Diva, curses the living with its deadly song[1147]), Water Manipulation (With Merman, a pure-blood merman, attacks by ramming or shooting water from its mouth[1148]), Ice Manipulation & Absolute Zero (With Fish Man, a blue merman that attacks by spewing ice[1149]. With Frost Swod, an evil sword that possesses the elemental properties of ice[1150]. With Frost Demon, a demon that wields absolute cold[1151], and a total command of cold, freezing anything in its path with blasts of ice[1152]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[1153]. With Frost Elemental, a knight that harnesses arctic chill[1154]. With Frost Dragon, a relative of the White Dragon, capable of ice based attacks[1155]. With Frozen Shade, an ice-wielding female spirit[1156]), Electricity Manipulation (With Thunder Sword, an evil sword that possesses the elemental properties of lightning[1157]. With Thunder Demon, a demon that wields the thunder that rolls in the heavens[1158]. With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[1159]. With Thunder Dragon, a relative of the White Dragon, capable of thunder-based attacks[1160]. With Thunder Demon, an electric demon with command of thunder, can summon bolts onto the enemies' heads from far away[1161]), Poison Manipulation (With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[1162]. With Poison Lizard,a Lizard Man that spews a deadly poison[1163]. With Skeleton Flower, a flower made of bones, spews deadly poison[1164]. With Spittle Bone, a 4-legged skeleton, drips poison[1165]. With Balloon Pod, holds countless poison seeds[1166]. With Arachne, a female spider, her bodily fluids are highly toxic[1167]), Illusion Manipulation (With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[1168]), Explosion Manipulation (With Bomb Knight, a bomb-tossing armored knight[1169]), and far more through the Power of Dominance (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[1170], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[1171], this stream of chaos being the entire chaotic ream[1172]. Dracula is noted to possess infinite magic[1173]).

Resistance to Extreme Heats (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[1174]. With Flame Elemental, a knight surrounded by red hot flames[1175]. With Efreet, a monster enveloped entirely in flames, uses its complete control of this fire to attack[1176]), Extreme Colds (With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[1177]. With Frost Elemental, a knight that harnesses arctic chill[1178]), Electricity Manipulation (With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[1179]), Regeneration Negation (With Red Skeleton[1180], who endlessly[1181] regenerates[1182], from any kind[1183] of damage due to it absorbing blood[1184])

Equipment


  • Castlevania: Being the true master of the Demon Castle and having a connection with Chaos, Dracula's resurrection allows the castle to appear anywhere and anytime he desires. As long as Chaos exists, the castle cannot be destroyed.
  • Chaotic Realm: The Chaotic Realm is the source of darkness and only Dracula can enter this specific dimension. Dracula and his reincarnation, Soma Cruz, are the only ones recorded to have ever entered the Chaotic Realm. This realm also sports demons of various kinds that will bow to Dracula's will.
  • Crimson Stone: The Crimson Stone is one of the two items that were an accidental biproduct of attempts to create the Philosopher's Stone, this item gives Dracula power over Death, with Death having complete allegiance to Dracula.
  • Ebony Stone: The stone originally wielded by Walter, it allows one invulnerability, making one unable to be harmed by any attack. The only such weapon shown capable of stopping this, is the Vampire Killer.

  • Violin: A violin that Malus possesses, which he plays in the opening of the game.
  • Crimson Stone: A legendary alchemic stone that grants eternal life and incredible power, at the cost of also inflicting the one who possesses it with vampirism.
  • Satan's Ring: A ring that Dracula used to wear until his final death, which was then found and worn by Soma Cruz.
  • Dracula’s Rib: The rib bone of Count Dracula, which will deflect projectiles from enemies and prevent Dracula from being poisoned.
  • Dracula’s Heart: The heart of Count Dracula, which prevents him from being petrified.
  • Dracula’s Eye: The eye of Count Dracula, which allows Dracula to see past illusions such as fake blocks. It also prevents him from being inflicted by a curse.
  • Dracula’s Nail: The nail of Count Dracula, it grants Dracula strength to break blocks he usually couldn’t. It also increases his strength.
  • Dracula’s Ring: A ring worn by Count Dracula, the final item needed to grant access into Dracula’s Castle. It also increases his luck.
  • Dracula’s Fang: Count Dracula's fang, which increases Dracula's defense.

Notable Technqiues


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[1188] regenerate[1189], from any kind[1190] of damage due to it absorbing blood[1191].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.


  • Power of Dominance: Dracula's primary ability allows him to absorb defeated monster's souls and enslave them. This power was the one that Soma Cruz, Dracula's incarnation, inherited along with Dracula's soul. While Soma can only summon monsters for a short amount of time due to his low magical power, Dracula can fully utilize this ability with infinite power from the stream of Chaos he commands.
  • Obedient Creatures: Creatures of the night are sensitive to the flow of darkness and are attracted to its source. Those attracted will not hesitate to serve the commander of darkness. Some of these creatures are bats, wolves, owls, slimes, ravens, crows, black panthers, worms, caterpillars, toads, frogs, and many other smaller but numerous creatures that have entered and lived at some point under the Dark Lord's presence.
  • Power over Humanity: Dracula's power has been shown to have an effect on human behavior. Dracula's Curse, in fact, drove many humans insane, and sent them into a murderous rage. Dracula has also shown abilities to control humans without possessing them, for example, in Harmony of Despair, his charm spell, when making contact with a female, would temporarily strip them of their will and put them under his control.
  • Dark Magic Mastery: From his earlier life as Mathias Cronqvist, Dracula mastered various dark arts, especially alchemy, which he studied to a unique depth. His spell arsenal includes:
    • Hellfire: A spell that releases a barrage of fireballs from his cloak; an alternate form summons flames erupting from the ground.
    • Dark Inferno: Magma-like fireballs cast from his cloak; unlike Hellfire, these meteors are indestructible.
    • Dark Metamorphosis: A spell that amplifies Dracula's blood-draining abilities, allowing him to draw life force from a simple touch.
    • Soul Steal: A spell that many fear. Soul Steal is used by Dracula to kill and absorb their energy for Dracula's use. One version of the spell has an area of effect around the caster. It can affect multiple victims multiple times in one cast. Another version drains the life out of Dracula's victims by mere touch, which is why many fear this spell. It is also referred to as Life Steal. In rare cases, namely when he has to use Soul Steal or the Power of Dominance to assume his true form due to not being at full power via a fresh revival, he also incorporates elements of the soul he absorbed (for instance, when transforming via absorbing Death, he incorporates traits of Death into his form, such as armored growths that resemble bones).
    • Blood Storm: Perhaps as a way of mocking the Belmonts' powers, Dracula, when facing Richter Belmont, could make it rain blood, and being caught in it causes heavy damage.
    • Dominus Hatred / Fatal Ray: Dracula summons seven green rays of dark energy that fly upward from his body. After a moment, the rays fall, covering the entire area although leaving some spaces between where the player can dodge them. He uses this attack in various games, including Castlevania Chronicles and Castlevania: Portrait of Ruin, and is commonly used by his true form, although its most prominent appearance is in Castlevania: Order of Ecclesia.
    • Destruction Ray: A dire version of the Fatal Ray. Dracula summons seven purple rays of dark energy that fly upward from his body, but this time they fall following the player's movement.
    • Demonic Megiddo: Dracula's ultimate dark spell. Two versions of this attack exist. The first, and more common version has a shorter charging time and allows Dracula to charge demonic runes that become a giant black fireball. Dracula can throw it at his victim and will incinerate them with demonic fire. The second version is a gigantic explosion, with Dracula as its nucleus. The explosion radiates from him, dealing heavy damage with a high likelihood of killing his opponent. However, the second version requires a longer time to charge, giving enough time to either escape or defeat him before he can use it while draining Dracula's health. In Order of Ecclesia, it is shown that Dracula can sustain it for as long as he desires, while in Harmony of Despair, its effect is shown to cease.
  • Command Over Death: By wielding the Crimson Stone, Dracula gained the complete loyalty of Death, who remains his closest confidant and ally. Together, they can perform combined attacks in Portrait of Ruin, including:
    • Flame Sickle: Death summons scythes that Dracula transforms into meteors, much like those in Dark Inferno.
    • Demonic Megiddo (Scythe Version): Death assists by transforming his scythe, allowing Dracula to create a smaller, quicker Demonic Megiddo attack.
    • True Dracula's Scythes: If Death is defeated, he can be absorbed by Dracula, allowing him to transform into his True Form. One of True Dracula’s attacks then involves hurling Death’s Scythe at opponents.

Dodge


Dracula disappears into a puff of darkness and reappears in front of the enemy.

Dark Psychic Blast


Dracula releases a burst of dark energy that strikes with immense force, causing enemies to flinch and reel. This move can be chained for a double-hit combo, sending foes flying back even further.

Fireball


A signature attack, Dracula conjures three fireballs in front of him that deal significant damage. He can unleash them rapidly or target opponents at a greater distance.

Hellfire


Dracula teleports into the air and summons a torrent of fire, engulfing enemies below. This move drains his Hyper meter and deals substantial damage to the Time Reaper, taking off one-third of its health at full power. It can hit up to 27 times in three separate waves.

Item Manipulation

Using telekinesis, Dracula can lift objects like candles and crystals and hurl them at his enemies with precision.

Dark Void


A favored ability, Dracula turns into black mist and reappears in a new location, accompanied by a swarm of bats. Performing this move in succession can disorient opponents.

Dark Inferno


Dracula casts a dark fireball that tracks his enemy. This homing attack is ideal for catching foes off guard, hitting them from behind while Dracula keeps them occupied.

Demonic Cleansing


Dracula summons a pillar of darkness that deals both heavy impact and burn damage. This attack can be cast consecutively to overwhelm opponents.

Dark Blaze


A powerful charged move where Dracula releases flames around him in a massive burst, incinerating all in his path. This attack is unblockable, making it especially deadly.

Demonic Megiddo


Dracula’s ultimate spell. He teleports to the sky behind his enemy with demonic wings, ready for the final blow. He creates a magic rune, blazing with demonic flames, then brings it down on his target like a meteor. The rune triggers an explosion with the force of a nuclear blast. Dracula then taunts his foe with his Power of Darkness before vanishing.


Other

Standard Tactics: Dracula normally does not fight himself but instead has one journey and navigate throughout the entire castle as he sits in the throne room building strength, if the person is able to succeed in this, he will then fight them himself, whcih will result in him teleporting around and using various different energy projectiles, whether Curtain Fire or homing projectiles. If the opponent is too strong, he will call upon the powers of Chaos to gain a far stronger form in order to deal with the threat at hand, warping and breaking down reality in the process.

Weaknesses

Note

Trivia

Comparison of Dracula's final form in Bloodlines and Lucifer in the Livre de la Vigne Nostre Signeur.
  • His final form in Castlevania: Bloodlines shows him with a second mouth on his stomach. This could be inspired by some Medieval depictions of the Devil, showing him eating damned souls and spitting them out through his second mouth.
    • His sprite in the game particularly resembles the piece "Lucifer Waiting for the Last Judgment" from Livre de la Vigne Nostre Signeur (c. 1450-1470). Apart from having a secondary face/mouth on the stomach area, he also has two additional smaller faces on his shoulders, and the characteristic pose of his legs is nearly identical to the artwork.
    • On this note, it's worth mentioning that Dracula's title, Maō (魔王, "Demon King") has sometimes been translated as "Satan" in some games, based on some Japanese Bible translations, implying both being the same entity or at least to play a similar role (for example, in Order of Ecclesia, he is referred to as Maō Dorakyura (魔王ドラキュラ, "Demon King Dracula")).
  • Although Dracula's portrait artwork for Symphony of the Night depicts him with yellow eyes, his in-game dialogue portrait depicts them as glowing red (via superimposed graphics over Ayami Kojima's original design).
  • One of the pieces of concept art for Dracula included in the Castlevania: Curse of Darkness OST had his pose reused for his character art in Castlevania: The Dracula X Chronicles.
  • His artwork as Spirit in Super Smash Bros. Ultimate was slightly altered from its original appearance, removing all traces of blood. This was likely done to avoid raising the game's age rating, as Symphony of the Night has a higher age rating than Ultimate in all regions.
  • In Super Smash Bros Ultimate, Dracula appears as the final boss in Pac-Man's Classic Mode due to the fact that he is chronologically the first SSBU boss who appeared in a video game (in the very first Castlevania game). Similarly, he appears as the final boss in Luigi's Classic Mode as a subtle reference to the Luigi's Mansion subseries in the Mario franchise, which dealt with a similar premise to Castlevania regarding combating supernatural horrors in a haunted building (coincidentally, haunted mansions playing a key role in Simon's Quest). He also acts as a standard boss for Sephiroth's Classic Mode, as a subtle reference to how both characters acted as final bosses of their respective games (Dracula to various Castlevania games, and Sephiroth for Final Fantasy VII). Ironically enough, it also indirectly and unintentionally referenced Alucard's fights against Dracula in Castlevania III: Dracula's Curse, Symphony of the Night and Julius Mode in Dawn of Sorrow, due to Sephiroth having a similar physical appearance to Alucard.

Battle Records

Main Timeline
12 - 19 - 0

Legends Timeline
0 - 1 - 0

Circle of the Moon Timeline
0 - 1 - 0


  • Eric Lecarde - Fight[1221]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Grant Danasty - Fight[1222]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Maria Renard - Fight[1223]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Carmilla - Fight[1224]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Simon Belmont - Fight[1225]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Shanoa - Fight[1227]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Sypha Belnades - Fight[1228]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Trevor Belmont - Fight[1229]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.

None.

None.


None

References

  1. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  2. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  3. Castlevania: Lament of Innocence Intro
  4. Castlevania: Lament of Innocence
  5. Castlevania: Curse of Darkness Manga Volume 2 Chapter 2
  6. Castlevania: The Belmont Legacy #2
  7. Castlevania: The Belmont Legacy #2
  8. Castlevania: The Belmont Legacy #2
  9. Castlevania: The Belmont Legacy #2
  10. Castlevania: The Belmont Legacy #2
  11. Castlevania: The Belmont Legacy #2
  12. Akumajou Densetsu Famicon Intro English Patch
  13. Castlevania: The Belmont Legacy #2
  14. Castlevania: The Belmont Legacy #2
  15. Castlevania: The Belmont Legacy #2
  16. Lament of Innocence Perfect Guide Book
  17. Castlevania Anniversary Collection Bonus Book Pages 29-30
  18. Castlevania Anniversary Collection Bonus Book Pages 29-30
  19. Castlevania Anniversary Collection Bonus Book Pages 29-30
  20. Castlevania Anniversary Collection Bonus Book Pages 29-30
  21. Castlevania Anniversary Collection Bonus Book Pages 29-30
  22. Castlevania: Nocturne of Recollection
  23. Castlevania Anniversary Collection Bonus Book Pages 29-30
  24. Castlevania Anniversary Collection Bonus Book Pages 29-30
  25. Lament of Innocence Perfect Guide Book
  26. Castlevania II: Game Manual Page 4
  27. Castlevania: Lament of Innocence Ending
  28. Castlevania: Lament of Innocence Ending
  29. Castlevania: Symphony of the Night Bestiary No. 147
  30. Castlevania: Symphony of the Night Bestiary No. 147
  31. Castlevania: Portrait of Ruin Bestiary No. 154
  32. Castlevania 64
  33. Castlevania Judgment Carmilla Story Mode
  34. Castlevania Lament of Innocence
  35. Castlevania Lament of Innocence Intro
  36. Castlevania Lament of Innocence
  37. History of Castlevania - Crescent of the Moon Pages 24-25
  38. Castlevania: Symphony of the Night Bestiary No. 145
  39. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  40. History of Castlevania - Crescent of the Moon Pages 42-43
  41. Castlevania Judgment Dracula True Story Mode
  42. BradyGames Order of Ecclesia Official Strategy Guide p. 143.
  43. Castlevania: Aria of Sorrow
  44. Castlevania: Lament of Innocence Intro
  45. Castlevania: Lament of Innocence Game Manual Page 5
  46. Castlevania Lament of Innocence Perfect Guidebook
  47. Castlevania: Lament of Innocence
  48. Castlevania Lament of Innocence Perfect Guidebook
  49. Castlevania: Lament of Innocence
  50. Castlevania: The Arcade Dracula Boss Fight
  51. Castlevania: The Dracula X Chronicles Game Manual Page 4
  52. Castlevania: Aria of Sorrow Graham Boss
  53. Akumajou Densetsu Famicon Intro English Patch
  54. Castlevania 64 True Final Boss
  55. Castlevania III: Dracula's Curse
  56. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  57. Castlevania: Lament of Innocence Intro
  58. Castlevania 64 Renon Boss
  59. Castlevania 64 True Final Boss
  60. Akumajou Densetsu Famicon Intro English Patch
  61. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  62. Castlevania Legends Game Manual Page 13
  63. Castlevania Legends Final Boss
  64. Castlevania Judgment Carmilla Story Mode
  65. Castlevania Legends Game Manual Page 13
  66. Castlevania Legends Game Manual Page 13
  67. Castlevania Lament of Innocence
  68. Castlevania: Symphony of the Night Bestiary No. 145
  69. History of Castlevania - Crescent of the Moon Pages 24-25
  70. Castlevania Legends Final Boss
  71. Castlevania Legends Game Manual Page 13
  72. Castlevania Legends Final Boss
  73. Castlevania Legends Final Boss
  74. Castlevania: Circle of the Moon Prologue
  75. Lament of Innocence Perfect Guide Book
  76. Castlevania: Circle of the Moon Prologue
  77. Castlevania: Circle of the Moon Prologue
  78. Castlevania: Circle of the Moon Intro
  79. Castlevania Judgment Carmilla Story Mode
  80. Castlevania Lament of Innocence
  81. Castlevania: Symphony of the Night Bestiary No. 145
  82. History of Castlevania - Crescent of the Moon Pages 24-25
  83. History of Castlevania - Crescent of the Moon Pages 42-43
  84. Castlevania: Circle of the Moon Final Boss
  85. Castlevania: Circle of the Moon Intro
  86. Castlevania: Circle of the Moon Prologue
  87. Castlevania: Circle of the Moon Prologue
  88. Castlevania: Lament of Innocence
  89. Castlevania: Aria of Sorrow Ending
  90. Castlevania: Dawn of Sorrow Dark Lord Candidates
  91. Castlevania: Dawn of Sorrow Ending
  92. Castlevania: Lament of Innocence Intro
  93. Castlevania: Lament of Innocence
  94. Castlevania Judgment: True Story Mode, Golem
  95. Castlevania Judgment Golem Ultimate Attack
  96. Castlevania: Lament of Innocence
  97. Castlevania: Aria of Sorrow Ending
  98. Castlevania: Dawn of Sorrow Dark Lord Candidates
  99. Castlevania: Dawn of Sorrow Ending
  100. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  101. Super Castlevania IV Game Manual Pages 4-5
  102. Castlevania Chronicles Game Manual Page 4
  103. Super Castlevania IV
  104. Castlevania: Curse of Darkness Final Boss
  105. Castlevania Chronicles Final Boss
  106. Castlevania III: Dracula's Curse Final Boss
  107. Castlevania: Adventure Rebirth
  108. Castlevania: Dracula X Chronicles
  109. Castlevania 64 Final Boss
  110. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  111. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  112. Castlevania: Aria of Sorrow Graham Boss
  113. Castlevania: Aria of Sorrow Chaotic Realm
  114. Castlevania: Aria of Sorrow Ending
  115. Castlevania: Dawn of Sorrow Dark Lord Candidates
  116. Castlevania: Dawn of Sorrow Ending
  117. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  118. Estimating Weight of Logs and Standing Timber Page 2
  119. Castlevania: Curse of Darkness
  120. Castlevania: Curse of Darkness
  121. Castlevania: Curse of Darkness
  122. Castlevania: Lament of Innocence Intro
  123. Castlevania: Lament of Innocence Ending
  124. Castlevania: The Dracula X Chronicles Final Boss
  125. Castlevania: Aria of Sorrow Ending
  126. Castlevania: Dawn of Sorrow Dark Lord Candidates
  127. Castlevania: Dawn of Sorrow Ending
  128. Castlevania Aria of Sorrows
  129. Castlevania Grimoire of Souls Enemy Compendium Showcase
  130. Castlevania: Symphony of the Night
  131. Castlevania Harmony of Dissonance
  132. Castlevania: Grimoire of Souls Prologue level
  133. Castlevania: Lament of Innocence Intro
  134. Castlevania: Lament of Innocence
  135. Castlevania: Lament of Innocence Final Boss
  136. Castlevania: Aria of Sorrow Ending
  137. Castlevania: Dawn of Sorrow Dark Lord Candidates
  138. Castlevania: Dawn of Sorrow Ending
  139. Castlevania Aria of Sorrows
  140. Castlevania Grimoire of Souls Enemy Compendium Showcase
  141. Castlevania: Lament of Innocence Intro
  142. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  143. Castlevania: Aria of Sorrow Graham Boss
  144. Castlevania: Aria of Sorrow Chaotic Realm
  145. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
  146. Castlevania: Curse of Darkness Intro
  147. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  148. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  149. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  150. Castelvania: Lament of Innocence
  151. Castlevania: Lament of Innocence
  152. Castlevania: Symphony of the Night Bestiary No. 21
  153. Castlevania: Order of Ecclesia
  154. Lament of Innocence Perfect Guidebook
  155. Castlevania: Lament of Innocent
  156. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  157. Castlevania: Portrait of Ruin
  158. Lament of Innocence Perfect Guidebook
  159. Lament of Innocence Perfect Guidebook
  160. Lament of Innocence Perfect Guidebook
  161. Castlevania: Lament of Innocence Intro
  162. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  163. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  164. History of Castlevania - Crescent of the Moon Pages 16-17
  165. Castlevania: Aria of Sorrow Ending
  166. Castlevania: Dawn of Sorrow Dark Lord Candidates
  167. Castlevania: Dawn of Sorrow Ending
  168. Castlevania Judgment: True Story Mode, Golem
  169. Castlevania Judgment Golem Ultimate Attack
  170. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  171. Super Castlevania IV Game Manual Pages 4-5
  172. Castlevania Chronicles Game Manual Page 4
  173. Super Castlevania IV
  174. Castlevania: Curse of Darkness Final Boss
  175. Castlevania Chronicles Final Boss
  176. Castlevania III: Dracula's Curse Final Boss
  177. Castlevania: Adventure Rebirth
  178. Castlevania: Dracula X Chronicles
  179. Castlevania 64 Final Boss
  180. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  181. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  182. Castlevania: Aria of Sorrow Graham Boss
  183. Castlevania: Aria of Sorrow Chaotic Realm
  184. Castlevania: The Adventure Rebirth Final Boss
  185. Castlevania II: Belmont's Revenge Soleil Boss Fight
  186. Castlevania II: Belmont's Revenge Dracula Boss Fight
  187. Castlevania II: Simon's Quest Dracula Boss
  188. Castlevania II: Simon's Quest Best Ending
  189. Castlevania: The Dracula X Chronicles Final Boss
  190. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  191. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  192. Castlevania: The Dracula X Chronicles
  193. Castlevania: Symphony of the Night
  194. Castlevania: Order of Ecclesia
  195. Castlevania: Bloodlines Game Manual Page 4
  196. Castlevania: Bloodlines Final Boss
  197. Castlevania: Portrait of Ruin final boss
  198. Castlevania: Portrait of Ruin
  199. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  200. Castlevania III: Dracula's Curse Final Boss
  201. Castlevania: Curse of Darkness Final Boss
  202. Castlevania: The Adventure Rebirth Final Boss
  203. Castlevania NES Final Boss
  204. Castlevania: The Dracula X Chronicles Final Boss
  205. Castlevania: Order of Ecclesia
  206. Castlevania: Bloodlines Final Boss
  207. Castlevania: Aria of Sorrow Ending
  208. Castlevania: Dawn of Sorrow Dark Lord Candidates
  209. Castlevania: Dawn of Sorrow Ending
  210. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  211. Estimating Weight of Logs and Standing Timber Page 2
  212. Castlevania: Curse of Darkness
  213. Castlevania: Curse of Darkness
  214. Castlevania: Curse of Darkness
  215. Castlevania: The Dracula X Chronicles Final Boss
  216. Castlevania: Aria of Sorrow Ending
  217. Castlevania: Dawn of Sorrow Dark Lord Candidates
  218. Castlevania: Dawn of Sorrow Ending
  219. Castlevania Aria of Sorrows
  220. Castlevania Grimoire of Souls Enemy Compendium Showcase
  221. Castlevania: Symphony of the Night
  222. Castlevania Harmony of Dissonance
  223. Castlevania: Grimoire of Souls Prologue level
  224. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  225. Castlevania Judgment Death True Story Mode
  226. Castlevania: Aria of Sorrow Prologue
  227. Castlevania Aria of Sorrows
  228. Castlevania Grimoire of Souls Enemy Compendium Showcase
  229. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  230. Castlevania: Aria of Sorrow Graham Boss
  231. Castlevania: Aria of Sorrow Chaotic Realm
  232. Castlevania: Curse of Darkness Intro
  233. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  234. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  235. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  236. Castelvania: Lament of Innocence
  237. Castlevania: Lament of Innocence
  238. Castlevania: Symphony of the Night Bestiary No. 21
  239. Castlevania: Order of Ecclesia
  240. Super Castlevania IV
  241. History of Castlevania - Crescent of the Moon page 61
  242. Castlevania: Harmony of Dissonance Ceramic Mail Description
  243. Castlevania: Lament of Innocent
  244. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  245. Castlevania: The Arcade Dracula Boss Fight
  246. Castlevania: Curse of Darkness
  247. Castlevania: Curse of Darkness
  248. Castlevania: Curse of Darkness
  249. Castlevania Judgment: True Story Mode, Golem
  250. Castlevania Judgment Golem Ultimate Attack
  251. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  252. Super Castlevania IV Game Manual Pages 4-5
  253. Castlevania Chronicles Game Manual Page 4
  254. Super Castlevania IV
  255. Castlevania: Curse of Darkness Final Boss
  256. Castlevania: Curse of Darkness Final Boss
  257. Castlevania: Aria of Sorrow Ending
  258. Castlevania: Dawn of Sorrow Dark Lord Candidates
  259. Castlevania: Dawn of Sorrow Ending
  260. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  261. Estimating Weight of Logs and Standing Timber Page 2
  262. Castlevania: Curse of Darkness
  263. Castlevania: Curse of Darkness
  264. Castlevania: Curse of Darkness
  265. Castlevania: The Dracula X Chronicles Final Boss
  266. Castlevania Aria of Sorrows
  267. Castlevania Grimoire of Souls Enemy Compendium Showcase
  268. Castlevania: Symphony of the Night
  269. Castlevania Grimoire of Souls Prologue Stage 1
  270. Castlevania Harmony of Dissonance
  271. Castlevania: Grimoire of Souls Prologue level
  272. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  273. Castlevania: Aria of Sorrow Graham Boss
  274. Castlevania: Aria of Sorrow Chaotic Realm
  275. Castlevania: Curse of Darkness Intro
  276. Castlevania: The Adventure ReBirth
  277. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  278. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  279. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  280. Castelvania: Lament of Innocence
  281. Castlevania: Lament of Innocence
  282. Castlevania: Symphony of the Night Bestiary No. 21
  283. Castlevania: Order of Ecclesia
  284. History of Castlevania - Crescent of the Moon Pages 34 - 37
  285. Castlevania Legends Game Manual Page 13
  286. Castlevania Judgment: True Story Mode, Golem
  287. Castlevania Judgment Golem Ultimate Attack
  288. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  289. Super Castlevania IV Game Manual Pages 4-5
  290. Castlevania Chronicles Game Manual Page 4
  291. Super Castlevania IV
  292. Castlevania Legends Dracula Boss Fight
  293. Castlevania: Curse of Darkness Final Boss
  294. Castlevania: Aria of Sorrow Ending
  295. Castlevania: Dawn of Sorrow Dark Lord Candidates
  296. Castlevania: Dawn of Sorrow Ending
  297. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  298. Estimating Weight of Logs and Standing Timber Page 2
  299. Castlevania: Curse of Darkness
  300. Castlevania: Curse of Darkness
  301. Castlevania: Curse of Darkness
  302. Castlevania: The Dracula X Chronicles Final Boss
  303. Castlevania Aria of Sorrows
  304. Castlevania Grimoire of Souls Enemy Compendium Showcase
  305. Castlevania: Symphony of the Night
  306. Castlevania Grimoire of Souls Prologue Stage 1
  307. Castlevania Harmony of Dissonance
  308. Castlevania: Grimoire of Souls Prologue level
  309. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  310. Castlevania: Aria of Sorrow Graham Boss
  311. Castlevania: Aria of Sorrow Chaotic Realm
  312. Castlevania: Curse of Darkness Intro
  313. Castlevania: The Adventure ReBirth
  314. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  315. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  316. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  317. Castelvania: Lament of Innocence
  318. Castlevania: Lament of Innocence
  319. Castlevania: Symphony of the Night Bestiary No. 21
  320. Castlevania: Order of Ecclesia
  321. Castlevania Legends Game Manual Page 13
  322. Castlevania: Portrait of Ruin
  323. History of Castlevania - Crescent of the Moon Pages 34 - 37
  324. Castlevania: Circle of the Moon Intro
  325. Castlevania: Circle of the Moon Prologue
  326. Castlevania Judgment: True Story Mode, Golem
  327. Castlevania Judgment Golem Ultimate Attack
  328. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  329. Super Castlevania IV Game Manual Pages 4-5
  330. Castlevania Chronicles Game Manual Page 4
  331. Super Castlevania IV
  332. Castlevania: Circle of the Moon Final Boss
  333. Castlevania: Curse of Darkness Final Boss
  334. Castlevania: Aria of Sorrow Ending
  335. Castlevania: Dawn of Sorrow Dark Lord Candidates
  336. Castlevania: Dawn of Sorrow Ending
  337. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  338. Estimating Weight of Logs and Standing Timber Page 2
  339. Castlevania: Curse of Darkness
  340. Castlevania: Curse of Darkness
  341. Castlevania: Curse of Darkness
  342. Castlevania: The Dracula X Chronicles Final Boss
  343. Castlevania Aria of Sorrows
  344. Castlevania Grimoire of Souls Enemy Compendium Showcase
  345. Castlevania: Symphony of the Night
  346. Castlevania Grimoire of Souls Prologue Stage 1
  347. Castlevania Harmony of Dissonance
  348. Castlevania: Grimoire of Souls Prologue level
  349. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  350. Castlevania: Aria of Sorrow Graham Boss
  351. Castlevania: Aria of Sorrow Chaotic Realm
  352. Castlevania: Curse of Darkness Intro
  353. Castlevania: The Adventure ReBirth
  354. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  355. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  356. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  357. Castelvania: Lament of Innocence
  358. Castlevania: Lament of Innocence
  359. Castlevania: Symphony of the Night Bestiary No. 21
  360. Castlevania: Order of Ecclesia
  361. Castlevania: Circle of the Moon Intro
  362. Castlevania: Circle of the Moon Prologue
  363. Castlevania: Portrait of Ruin
  364. Super Castlevania IV Stage B-1
  365. Castlevania: Circle of the Moon
  366. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  367. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  368. Haunted Castle Revisited Dominus Collection
  369. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  370. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  371. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  372. Castlevania: Curse of Darkness Manga Volume 1
  373. Castlevania II: Simon's Quest Night Transition
  374. Castlevania II: Simon's Quest Online Game Manual Page 4
  375. Castlevania: Lament of Innocence Bestiary No. 058
  376. Castlevania: Lament of Innocence Bestiary No. 059
  377. Castlevania: Curse of Darkness Bestiary No. 009
  378. Castlevania: Curse of Darkness Bestiary No. 005
  379. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  380. Castlevania: Symphony of the Night
  381. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  382. Castlevania: Lament of Innocence Bestiary No. 064
  383. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  384. Castlevania: Grimoire of Souls Prologue
  385. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  386. Castlevania: Portrait of Ruin
  387. Castlevania: Grimoire of Souls Prologue Stage 4
  388. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  389. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  390. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  391. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  392. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  393. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  394. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  395. Castlevania: Portrait of Ruin
  396. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  397. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  398. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  399. Castlevania III: Dracula's Quest
  400. Castlevania: Curse of Darkness Absolute Zero Ring Description
  401. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  402. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  403. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  404. Castlevania Judgment Aeon's Hyper Attack on Golem
  405. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  406. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  407. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  408. Castlevania Judgment Aeon Hyper Attack on Death
  409. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  410. Castlevania: Legacy of Darkness Game Manual Page 35
  411. Castlevania: Legacy of Darkness Game Manual Page 35
  412. Castlevania 64
  413. Castlevania: Lament of Innocence
  414. Castlevania: Lament of Innocence
  415. Castlevania Judgment Aeon Hyper Attack on Alucard
  416. Lament of Innocent Perfect Guidebook
  417. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  418. Castlevania: Lament of Innocence
  419. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  420. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  421. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  422. Castlevania: Curse of Darkness Manga Volume 1
  423. Castlevania: Lament of Innocence
  424. Castlevania 64
  425. Castlevania 64
  426. Castlevania 64 Vampire Boss
  427. Castlevania: The Dracula X Chronicles Intro
  428. Castlevania 64 Vampire Boss
  429. Castlevania: Portrait of Ruin
  430. Castlevania: Lament of Innocence
  431. Castlevania: Lament of Innocence
  432. Castlevania: Lament of Innocence
  433. Castlevania: The Dracula X Chronicles Intro
  434. Castlevania 64
  435. Castlevania: Portrait of Ruin
  436. Castlevania 64 Flower Garden Cutscene
  437. Castlevania: Symphony of the Night
  438. Castlevania: Order of Shadows
  439. Castlevania 64
  440. Castlevania: Lament of Innocence Bestiary No. 078
  441. Castlevania: Lament of Innocence
  442. Castlevania: Lament of Innocence Bestiary No. 064
  443. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  444. Castlevania: Lament of Innocence Bestiary No. 002
  445. Castlevania 64 Vampire Boss
  446. Castlevania: Curse of Darkness
  447. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  448. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  449. Castlevania: Grimoire of Souls Prologue Stage 4
  450. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  451. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  452. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  453. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  454. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  455. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  456. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  457. Castlevania: Portrait of Ruin
  458. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  459. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  460. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  461. Castlevania: Lament of Innocence
  462. Castlevania: Lament of Innocence
  463. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  464. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  465. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  466. Castlevania Judgment Aeon's Hyper Attack on Golem
  467. Castlevania: The Dracula X Chronicles Stage 1
  468. Castlevania: Lament of Innocence
  469. Castlevania: Lament of Innocence
  470. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  471. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  472. Castlevania Judgment Aeon Hyper Attack on Death
  473. Castlevania: Lament of Innocence
  474. Castlevania: Lament of Innocence Final Boss
  475. Castlevania: Lament of Innocence
  476. Lament of Innocence Perfect Guidebook
  477. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  478. Castlevania: Lament of Innocence Game Manual Page 10
  479. Castlevania: Lament of Innocence Bestiary No. 057
  480. Castlevania: Lament of Innocence Bestiary No. 079
  481. Castlevania: Lament of Innocence Bestiary No. 080
  482. Castlevania: Lament of Innocence
  483. Castlevania: Lament of Innocence
  484. Castlevania: Lament of Innocence
  485. Castlevania: Lament Innocence
  486. Castlevania: Lament of Innocence
  487. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  488. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  489. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  490. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  491. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  492. Castlevania: Lament of Innocence
  493. Castlevania: Lament of Innocence
  494. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  495. Konami of Europe's Camilla Fernandez profile
  496. Castlevania: Portrait of Ruin
  497. Castlevania: Grimoire of Souls Prologue Stage 1
  498. Castlevania: Lament of Innocence Intro
  499. Lament of Innocence Perfect Guidebook
  500. Castlevania: Lament of Innocence Intro
  501. Castlevania: Lament of Innocence Game Manual Page 10
  502. Castlevania: Lament of Innocent
  503. Castlevania: Legacy of Darkness
  504. Castlevania 64 Intro
  505. Castlevania 64: True Final Boss
  506. Castlevania: 64 True Final Boss
  507. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  508. Castlevania: The Arcade Dracula Boss Fight
  509. Castlevania 64: True Final Boss
  510. Castlevania: The Dracula X Chronicles Final Boss
  511. Castlevania 64 True Final Boss
  512. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  513. Castlevania: The Dracula X Chronicles
  514. Castlevania: Lament of Innocence
  515. Castlevania Judgment
  516. Castlevania Judgment Aeon's Hyper Attack Sequences
  517. Castlevania Judgment Aeon's Hyper Attack on Death
  518. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  519. Castlevania Judgment Death True Story Mode
  520. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  521. Castlevania: Aria of Sorrow
  522. Castlevania: Dawn of Sorrow Prologue
  523. Haunted Castle Revisited Dominus Collection
  524. Castlevania Chronicles
  525. Castlevania III: Dracula's Curse Dracula Boss
  526. Castlevania: Harmony of Dissonance Final Boss
  527. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  528. Castlevania: Aria of Sorrow
  529. Vampire Killer MSX
  530. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  531. Castlevania III: Dracula's Curse Dracula Boss
  532. Castlevania: Symphony of the Night Eye of Vlad
  533. Castlevania II: Simon's Quest
  534. Castlevania: The Dracula X Chronicles
  535. Castlevania: Symphony of the Night Bestiary No. 106
  536. Castlevania: Aria of Sorrow Graham Boss
  537. Castlevania NES
  538. Haunted Castle Revisited Dominus Collection
  539. Castlevania: Lament of Innocence
  540. Castlevania: The Arcade Dracula Boss
  541. Castlevania II: Belmont's Revenge Game Manual Page 4
  542. Castlevania: The Dracula X Chronicles Final Boss
  543. Castlevania: The Arcade Dracula Boss
  544. Castlevania: The Dracula X Chronicles Final Boss
  545. Castlevania: Curse of Darkness Final Boss
  546. Castlevania: Symphony of the Night Final Boss
  547. Castlevania: Lament of Innocence
  548. Castlevania: Bloodlines Final Boss
  549. Castlevania III: Dracula's Curse
  550. Castlevania NES
  551. Castlevania III: Dracula's Curse Dracula Boss
  552. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  553. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  554. Castlevania Chronicles Game Manual Page 4
  555. Castlevania: Order of Shadows
  556. Castlevania: The Dracula X Chronicles Intro
  557. Castlevania III: Dracula's Curse
  558. Castlevania: The Dracula X Chronicles Final Boss
  559. Castlevania: Symphony of the Night Final Boss
  560. Castlevania: Bloodlines Final Boss
  561. Castlevania NES
  562. Super Castlevania IV Stage B-4
  563. Castlevania Chronicles
  564. Castlevania: The Adventure Rebirth
  565. Castlevania 64 True Final Boss
  566. Castlevania: The Dracula X Chronicles
  567. Haunted Castle Revisited Final Boss
  568. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  569. Castlevania: Curse of Darkness Final Boss
  570. Castlevania Chronicles Final Boss
  571. Castlevania III: Dracula's Curse Final Boss
  572. Castlevania: Adventure Rebirth
  573. Castlevania: Dracula X Chronicles
  574. Castlevania 64 Final Boss
  575. Haunted Castle Revisited Dominus Collection
  576. Castlevania: Curse of Darkness
  577. Vampire Hunter MSX
  578. Castlevania: Curse of Darkness Isaac Second Boss Fight
  579. Castlevania: Harmony of Dissonance
  580. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  581. Castlevania: Harmony of Dissonance
  582. Castlevania: Order of Ecclesia
  583. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  584. Super Castlevania IV Game Manual Pages 4-5
  585. Castlevania Chronicles Game Manual Page 4
  586. Super Castlevania IV
  587. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  588. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  589. Super Castlevania IV Game Manual Pages 4-5
  590. Super Castlevania IV Intro
  591. Castlevania: Curse of Darkness
  592. Haunted Castle Revisited Dominus Collection
  593. Castlevania III: Dracula's Curse Dracula Boss
  594. Haunted Castle Revisited Dominus Collection
  595. Castlevania 64 True Final Boss
  596. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  597. Castlevania: The Dracula X Chronicles Final Boss
  598. Haunted Castle Revisited Dominus Collection
  599. Castlevania: The Dracula X Chronicles Final Boss
  600. Castlevania: The Adventure ReBirth
  601. Castlevania: The Adventure ReBirth
  602. Castlevania 64 True Final Boss
  603. Haunted Castle Revisited Dominus Collection
  604. Castlevania III: Dracula's Curse Dracula Boss
  605. Castlevania: The Adventure
  606. Castlevania II: Belmont's Revenge
  607. Castlevania Chronicles
  608. Super Castlevania IV Stage B-4
  609. Castlevania: Curse of Darkness Final Boss
  610. Castlevania: Curse of Darkness Final Boss
  611. Super Castlevania IV Stage B-4
  612. Castlevania: The Dracula X Chronicles Final Boss
  613. Castlevania: Curse of Darkness Final Boss
  614. Castlevania: The Dracula X Chronicles Intro
  615. Castlevania 64 True Final Boss
  616. Castlevania II: Simon's Quest
  617. Castlevania: Harmony of Dissonance Nail of Vlad Description
  618. Castlevania: Harmony of Dissonance Fang of Vlad Description
  619. Castlevania: Order of Shadows
  620. Castlevania: Order of Shadows
  621. Castlevania: Order of Ecclesia
  622. Castlevania: Legends Page 12
  623. Castlevania: Curse of Darkness
  624. Castlevania: Harmony of Dissonance
  625. Castlevania II: Belmont's Revenge Game Manual Page 5
  626. Castlevania II: Simon's Quest
  627. Castlevania: Harmony of Dissonance Eye of Vlad Description
  628. Castlevania: Harmony of Dissonance Heart of Vlad Description
  629. Castlevania: Harmony of Dissonance Rib of Vlad Description
  630. Castlevania: Order of Ecclesia
  631. Castlevania: Legacy of Darkness
  632. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  633. Castlevania: The Arcade Dracula Boss
  634. Castlevania: Harmony of Dissonance
  635. Castlevania: Lament of Innocence Bestiary No. 064
  636. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  637. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  638. Castlevania: Symphony of the Night Bestiary No. 147
  639. Castlevania: Curse of Darkness Final Boss
  640. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  641. Castlevania: Aria of Sorrow Prologue
  642. Castlevania: Dawn of Sorrow Prologue
  643. Castlevania: Aria of Sorrow Prologue
  644. Castlevania: Aria of Sorrow Meeting Yoko Belnades
  645. Castlevania: Aria of Sorrow
  646. Castlevania: Dawn of Sorrow Prologue
  647. Castlevania: Aria of Sorrow
  648. Castlevania: Dawn of Sorrow Dark Lord Candidates
  649. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  650. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  651. Castlevania: Dawn of Sorrow Dark Lord Candidates
  652. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  653. Castlevania: Harmony of Dissonance
  654. Castlevania: Order of Ecclesia
  655. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Formerly this diabolical being with immeasurable power stood in Soma’s way twice.
    Except for the time when he was able to erase Death from existence by possessing Dracula’s [power of dominance] over the souls of monsters, his condition right now with his disregarded power and not even having a weapon was no match for his enemy."
  656. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  657. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  658. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  659. Castlevania: Order of Shadows
  660. Castlevania NES
  661. Castlevania: The Adventure ReBirth
  662. Castlevania III: Dracula's Curse Dracula Boss
  663. Castlevania: Order of Shadows
  664. Haunted Castle Revisited Dominus Collection
  665. Castlevania: Curse of Darkness Final Boss
  666. Haunted Castle Revisited Dominus Collection
  667. Castlevania Chronicles
  668. Super Castlevania IV
  669. Castlevania: The Adventure ReBirth
  670. Castlevania: Dawn of Sorrow Dark Lord Candidates
  671. Castlevania: Dawn of Sorrow
  672. Castlevania: Dawn of Sorrow Dario Boss
  673. Castlevania: Dawn of Sorrow Dario Boss
  674. Castlevania Judgment Dracula Ultimate Attack
  675. Castlevania: Lament of Innocence
  676. Castlevania: Curse of Darkness Final Boss
  677. Castlevania: Legacy of Darkness Dracula Boss
  678. Castlevania: Curse of Darkness
  679. Castlevania: Curse of Darkness Page 14
  680. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  681. Castlevania III: Dracula's Curse Dracula Boss
  682. Castlevania: Curse of Darkness Final Boss
  683. Castlevania: The Dracula X Chronicles Final Boss
  684. Castlevania: Portrait of Ruin Final Boss
  685. Haunted Castle Revisited Dominus Collection
  686. Castlevania: The Arcade Dracula Boss Fight
  687. Haunted Castle Revisited Dominus Collection
  688. Castlevania: The Adventure
  689. Castlevania: Bloodlines Final Boss
  690. History of Castlevania - Crescent of the Moon Pages 22-23
  691. Castlevania: Harmony of Dissonance
  692. Castlevania: Order of Ecclesia
  693. Castlevania: Order of Ecclesia
  694. Castlevania: Order of Ecclesia
  695. Castlevania: Order of Ecclesia
  696. Castlevania: Curse of Darkness Volume 2 Chapter 3
  697. Castlevania: Order of Ecclesia
  698. Castlevania II: Simon's Quest
  699. Castlevania II: Simon's Quest Game Manual Page 9
  700. Castlevania: Order of Ecclesia
  701. Haunted Castle Revisited Dominus Collection
  702. Super Castlevania IV Stage B-4
  703. Super Castlevania IV Stage B-4
  704. Castlevania: Order of Shadows
  705. Castlevania: Curse of Darkness Final Boss
  706. Castlevania: The Adventure ReBirth
  707. Castlevania: Legacy of Darkness Dracula Boss Fight
  708. Castlevania 64 True Final Boss
  709. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  710. Castlevania II: Simon's Quest Game Manual Page 4
  711. Castlevania Judgment True Story Simon Belmont Ending
  712. History of Castlevania - Crescent of the Moon Pages 14-15
  713. Castlevania II: Simon's Quest
  714. Castlvania: Order of Shadows
  715. Castlevania: Curse of Darkness Intro
  716. Castlevania: Curse of Darkness Final Boss
  717. Castlevania: Curse of Darkness Ending
  718. Castlevania: Curse of Darkness Intro
  719. Castlevania: Curse of Darkness Intro
  720. Castlevania: Curse of Darkness Isaac Second Fight
  721. Castlevania: The Dracula X Chronicles Intro
  722. Castlevania: Order of Ecclesia
  723. Castlevania: The Dracula X Chronicles Intro
  724. Castlevania: Portrait of Ruin
  725. Castlevania: The Adventure ReBirth
  726. Castlevania: The Adventure ReBirth
  727. Castlevania: The Adventure ReBirth
  728. Castlevania: Bloodlines Final Boss
  729. Castlevania: Bloodlines Final Boss
  730. Castlevania: The Adventure ReBirth
  731. Akumajou Densetsu Famicon Ending
  732. Castlevania: Curse of Darkness Ending
  733. Castlevania: Order of Ecclesia
  734. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  735. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  736. Castlevania Judgment Aeon's Hyper Attack on Golem
  737. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  738. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  739. Castlevania: Grimoire of Souls Prologue Stage 4
  740. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  741. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  742. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  743. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  744. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  745. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  746. Castlevania: Portrait of Ruin
  747. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  748. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  749. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  750. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  751. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  752. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  753. Castlevania: The Dracula X Chronicles Final Boss
  754. Castlevania: Portrait of Ruin
  755. Castlevania: Aria of Sorrow
  756. Castlevania II: Simon's Quest
  757. Castlevania: Curse of Darkness Bestiary No. 159
  758. Castlevania II: Simon's Quest
  759. Castlevania 64 True Final Boss
  760. Castlevania II: Simon's Quest
  761. History of Castlevania - Crescent of the Moon Pages 12-13
  762. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  763. Castlevania Judgment Aeon's Hyper Attack on Golem
  764. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  765. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  766. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  767. Castlevania: Portrait of Ruin
  768. Castlevania: Symphony of the Night Bestiary No. 147
  769. Castlevania: Symphony of the Night Bestiary No. 147
  770. Castlevania: Symphony of the Night Bestiary No. 147
  771. Castlevania: Portrait of Ruin
  772. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  773. Castlevania Judgment
  774. Castlevania Judgment Aeon's Hyper Attack Sequences
  775. Castlevania Judgment Aeon's Hyper Attack on Death
  776. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  777. Castlevania Judgment Death True Story Mode
  778. Castlevania: Rondo of Blood Death Boss
  779. Castlevania: Lament of Innocence Ending
  780. Castlevania: Dawn of Sorrow Final Boss
  781. Castlevania: Aria of Sorrow
  782. Castlevania: Harmony of Dissonance
  783. Castlevania: Harmony of Dissonance
  784. Castlevania: Symphony of the Night Bestiary No. 40
  785. Castlevania: Symphony of the Night Bestiary No. 16
  786. Castlevania: Portrait of Ruin Bestiary No. 133
  787. Castlevania: Lament of Innocence
  788. Castlevania 64
  789. Castlevania: Portrait of Ruin
  790. Castlevania: Portrait of Ruin
  791. Castlevania: Harmony of Dissonance
  792. Castlevania: Circle of the Moon
  793. Castlevania: Circle of the Moon
  794. Castlevania: Order of Ecclesia Bestiary No. 061
  795. Castlevania: Portrait of Ruin Bestiary No. 131
  796. Castlevania: Symphony of the Night Bestiary No. 44
  797. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  798. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  799. Castlevania: Grimoire of Souls
  800. Castlevania 64
  801. Castlevania Chronicles
  802. Castlevania Chronicles
  803. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  804. Castlevania: Curse of Darkness Bestiary No. 115
  805. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  806. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  807. Castlevania: Grimoire of Souls Prologue Stage 4
  808. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  809. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  810. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  811. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  812. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  813. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  814. Castlevania: Portrait of Ruin
  815. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  816. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  817. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  818. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  819. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  820. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  821. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  822. Castlevania: Portrait of Ruin
  823. Castlevania: Lament of Innocence Bestiary No. 003
  824. Castlevania: Lament of Innocence Bestiary No. 004
  825. Castlevania: Harmony of Dissonance
  826. Castlevania: Harmony of Dissonance
  827. Castlevania: Symphony of the Night Bestiary No. 40
  828. Castlevania: Curse of Darkness
  829. Castlevania: Curse of Darkness Save Room Chair
  830. Castlevania: Symphony of the Night Bestiary No. 16
  831. Castlevania: Portrait of Ruin
  832. Castlevania: Curse of Darkness Bestiary No. 014
  833. Castlevania: Curse of Darkness Bestiary No. 025
  834. Castlevania: Portrait of Ruin Bestiary No. 10
  835. Castlevania: Lament of Innocence Bestiary No. 029
  836. Castlevania: Order of Ecclesia Bestiary No. 061
  837. Castlevania: Lament of Innocence Bestiary No. 046
  838. Castlevania: Portrait of Ruin Bestiary No. 133
  839. Castlevania: Lament of Innocence
  840. Castlevania 64
  841. Castlevania Chronicles
  842. Super Castlevania IV
  843. Super Castlevania IV
  844. Castlevania Chronicles
  845. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  846. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  847. Castlevania: Curse of Darkness Chair Room
  848. Castlevania: Legacy of Darkness Tower of Sorcery
  849. Castlevania: The Adventure ReBirth
  850. Super Castlevania IV
  851. Castelvania: Lament of Innocence
  852. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  853. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  854. Castlevania Curse of Darkness Bestiary No. 002
  855. Castlevania: Portrait of Ruin
  856. Castlevania: Portrait of Ruin
  857. Castlevania: Harmony of Dissonance
  858. Castlevania: Circle of the Moon
  859. Castlevania: Circle of the Moon
  860. Castlevania: Order of Ecclesia Bestiary No. 061
  861. Castlevania: Portrait of Ruin Bestiary No. 131
  862. Castlevania: Lament of Innocence Bestiary No. 051
  863. Castlevania: Curse of Darkness Bestiary No. 008
  864. Castlevania 64
  865. Castlevania III: Dracula's Curse Castle Dungeon
  866. Castlevania: Symphony of the Night Bestiary No. 44
  867. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  868. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  869. Castlevania: Bloodlines Stage 6-2 First Room
  870. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  871. Castlevania: Bloodlines Stage 6-3 First Room
  872. Castlevania: Grimoire of Souls
  873. Castlevania 64
  874. Castlevania Chronicles
  875. Castlevania Chronicles
  876. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  877. Haunted Castle Revisited Dominus Collection
  878. Super Castlevania IV
  879. Haunted Castle Revisited Dominus Collection
  880. Castlevania: Grimoire of Souls Prologue level
  881. Castlevania Chronicles
  882. Haunted Castle Arcade Stage 03
  883. Castlevania: Harmony of Dissonance
  884. Castlevania: Order of Ecclesia
  885. Castelvania: Lament of Innocence
  886. Castlevania: Lament of Innocence
  887. Castlevania: Symphony of the Night Bestiary No. 21
  888. Castlevania: Symphony of the Night Underground Caverns
  889. Castlevania III: Dracula's Curse
  890. Super Castlevania IV
  891. Castlevania: Aria of Sorrow Prologue
  892. Castlevania: Aria of Sorrow Prologue
  893. Castlevania: Harmony of Dissonance Ending
  894. Castlevania: Lament of Innocence
  895. Castlevania III: Dracula's Curse
  896. Castlevania: Curse of Darkness Bestiary No. 115
  897. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  898. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  899. Castlevania: Grimoire of Souls Prologue Stage 4
  900. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  901. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  902. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  903. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  904. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  905. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  906. Castlevania: Portrait of Ruin
  907. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  908. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  909. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  910. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  911. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  912. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  913. Super Castlevania IV Stage 8-1
  914. History of Castlevania - Crescent of the Moon Pages 12-13
  915. Castlevania: The Adventure ReBirth
  916. Castlevania: The Adventure ReBirth
  917. Castlevania: The Adventure ReBirth
  918. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  919. Castlevania Judgment Aeon's Hyper Attack on Golem
  920. Castlevania: Portrait of Ruin Final Boss
  921. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“The monster Death serves as Dracula’s confidant and he was said to be a terrible enemy since this guy is intelligent and is good with words, thus he can easily deceive people.”"
  922. Castlevania: The Arcade Death Boss Fight
  923. Castlevania: Curse of Darkness Death Boss Fight
  924. Castlevania: Chapter 9 A Vessel for the Lord
  925. Castlevania: Harmony of Dissonance Death Boss
  926. Castlevania III: Dracula's Curse Death Boss
  927. Castlevania: Harmony of Dissonance
  928. Castlevania: Curse of Darkness Death Boss
  929. Castlevania: Harmony of Dissonance
  930. Castlevania: Bloodlines Death Boss
  931. Castelvania: Dawn of Sorrow Death Boss
  932. Castlevania: The Adventure ReBirth
  933. Super Castlevania IV Stage B-3
  934. Castlevania: Lament of Innocence Final Boss
  935. Castlevania: The Adventure ReBirth
  936. Castlevania Judgment Death True Story Mode Ending
  937. Castlevania Judgment Death True Story Mode Intro
  938. Castlevania: The Arcade Death Boss Fight
  939. Castlevania Judgment Death True Story Mode
  940. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  941. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  942. Castlevania: Curse of Darkness Death Boss
  943. Castlevania: Portrait of Ruin
  944. Castlevania: Symhpony of the Night
  945. Castlevania: Curse of Darkness Death Boss
  946. Castlevania: Aria of Sorrow Death Boss
  947. Castlevania Judgment Death True Story Mode
  948. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  949. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  950. Castlevania: Symphony of the Night Bestiary No. 145
  951. Castlevania: Lament of Innocence Game Manual Page 10
  952. Castlevania II: Simon's Quest
  953. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“We should leave that to Julius-san and the others. It was said that even if Dracula no longer exists, the resurrection of the castle…… would also mean that there is a big possibility that [Death] was also resurrected.”"
  954. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Death, it was not by you…… I was defeated……by a human.” Olrox showed a satisfied expression. Death silently answered.
    “…..So it was.”
    Once he recalled those numerous unfolding battles-----with a bitter smile exchanged words.
    “Humans are…… strong. But, it is a fact that Dracula’s castle can be summoned from the chaos that are within them.”
    “Indeed……surely……that power……might be suitable for Dracula……”
    Olrox’s body had collapsed but he answered Death with a fearless smile.
    “The inheritor of Dracula’s name might emerge…… or might not……You however will…… forever roam as the servant of the night……no matter how many times humans strike you down. As long as humans exist, you being unable to perish……would you still continue to roam this world?”
    Olrox seemed to laugh and took pity on the existence that is a contradiction. Death did not despise the loser and he just replied.
    “When all the reasons for my existence and when my loyalty comes to an end, dying out or living forever, those for me are all trivial matters.”
  955. Castlevania: The Arcade Death Boss Fight
  956. Castlevania: Harmony of Dissonance
  957. Castlevania: The Arcade Death Boss Fight
  958. Castlevania: The Adventure ReBirth
  959. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  960. "For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul.
    He understood that something is flowing inside him.
    The quantity is small but he realized that this hot magma like thing is eating away his existence. But, in his state it is hard to differentiate whether he is losing control over his boy or his spirit. Still not understanding what is happening to his soul, Curtis just felt that he would soon fade away no matter what he does.
    -----That’s …… enough……
    -----I……don’t care……what happens anymore.
    Curtis threw away all his feelings, and just wished.
    -----I just want her……to live happily.
    Even if he can overcome pain, fear and despair by himself, his soul can only wish.
    And----- his wish reached god.
    However, that god is such in name, but his existence is far from Curtis’ faith."
  961. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Cough…… Olrox…… you!” Death who was wrapped in the giant bloody hand felt the blood of humans eroding his body.
    Olrox stayed floating in the air while looking at Death whose movement was sealed----- then in a calm voice said.
    “You who were referred to as the undying symbol of death, it might as well be said that death has extended his arm on you.”
    Death whose body was being eroded by human blood, confirmed that the blood was magical and had also absorbed other servants----- he shouted.
    “Aha……! You, including other monsters……!”
    Not answering his question, Olrox just told his goodbye.
    “Having your magic, I do not intend to control your soul. Crumble and fall into nothingness.”
    “Ol……ro……x!”
    Death’s magic completely flowed into the [castle]. When that thing that was inside the giant blood sphere was confirmed to disappear ----- It then landed on the ground."
  962. "For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul.
    He understood that something is flowing inside him.
    The quantity is small but he realized that this hot magma like thing is eating away his existence. But, in his state it is hard to differentiate whether he is losing control over his boy or his spirit. Still not understanding what is happening to his soul, Curtis just felt that he would soon fade away no matter what he does.
    -----That’s …… enough……
    -----I……don’t care……what happens anymore.
    Curtis threw away all his feelings, and just wished.
    -----I just want her……to live happily.
    Even if he can overcome pain, fear and despair by himself, his soul can only wish.
    And----- his wish reached god.
    However, that god is such in name, but his existence is far from Curtis’ faith."
  963. Castlevania: Lament of Innocence
  964. Castlevania: Lament of Innocence
  965. Castlevania: Lament of Innocence
  966. Castlevania: Aria of Sorrow Death Boss
  967. Castlevania: Lament of Innocence Final Boss
  968. Castlevania 64 Rosa Boss
  969. Castlevania: Curse of Darkness Death Boss
  970. Castlevania: Lament of Innocence Final Boss
  971. Castlevania: Legacy of Darkness
  972. Castlevania: The Adventure ReBirth
  973. Super Castlevania IV Stage B-3
  974. Castlevania: Curse of Darkness Saint Germain Boss Fight
  975. Castlevania III: Dracula's Curse Death Boss Second Form
  976. Castlevania: Bloodlines Death Boss
  977. Castlevania: Curse of Darkness Zead vs. Germain
  978. Castlevania: The Dracula X Chronicles Stage 0
  979. Castlevania: The Adventure ReBirth
  980. Castlevania: The Adventure ReBirth
  981. Castlevania: Curse of Darkness Death Boss
  982. Castlevania: Curse of Darkness Death Boss
  983. Castlevania: The Arcade Death Boss Fight
  984. Castlevania: Bloodlines Death Boss
  985. Castlevania: Harmony of Dissonance Death Boss
  986. Castlevania: Chronicles Death Boss
  987. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  988. Castlevania Judgment Aeon's Hyper Attack on Death
  989. Castlevania Judgment Death Story Mode Intro
  990. Castlevania Judgment Death True Story Mode
  991. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  992. Castlevania Judgment Death True Story Mode
  993. Castlevania: Lament of Innocence Final Boss
  994. Castlevania: The Adventure ReBirth
  995. Castlevania: Curse of Darkness
  996. Castlevania: The Adventure ReBirth
  997. Castlevania: Curse of Darkness
  998. Castlevania: Curse of Darkness
  999. Castlevania: Curse of Darkness Bestiary No. 147
  1000. Castlevania: Harmony of Dissonance
  1001. Castlevania: Harmony of Dissonance
  1002. Castlevania: Symphony of the Night Bestiary No. 40
  1003. Castlevania: Symphony of the Night Bestiary No. 16
  1004. Castlevania: Portrait of Ruin Bestiary No. 133
  1005. Castlevania: Lament of Innocence
  1006. Castlevania 64
  1007. Castlevania: Portrait of Ruin
  1008. Castlevania: Portrait of Ruin
  1009. Castlevania: Harmony of Dissonance
  1010. Castlevania: Circle of the Moon
  1011. Castlevania: Circle of the Moon
  1012. Castlevania: Order of Ecclesia Bestiary No. 061
  1013. Castlevania: Portrait of Ruin Bestiary No. 131
  1014. Castlevania: Symphony of the Night Bestiary No. 44
  1015. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  1016. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  1017. Castlevania: Grimoire of Souls
  1018. Castlevania 64
  1019. Castlevania Chronicles
  1020. Castlevania Chronicles
  1021. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  1022. Castlevania: Curse of Darkness Bestiary No. 115
  1023. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1024. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  1025. Castlevania: Grimoire of Souls Prologue Stage 4
  1026. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1027. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  1028. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1029. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1030. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1031. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1032. Castlevania: Portrait of Ruin
  1033. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1034. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1035. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  1036. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1037. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1038. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1039. Castlevania: Portrait of Ruin Final Boss
  1040. Castlevania: Portrait of Ruin Final Boss
  1041. Castlevania: Portrait of Ruin Final Boss
  1042. Castlevania: Portrait of Ruin Final Boss
  1043. Castlevania: Aria of Sorrow Prologue
  1044. Castlevania: Dawn of Sorrow Prologue
  1045. Castlevania: Aria of Sorrow Prologue
  1046. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  1047. Castlevania: Symphony of the Night Bestiary No. 112
  1048. Castlevania: The Arcade White Dragon Boss
  1049. Castlevania: Lament of Innocence Bestiary No. 021
  1050. Castlevania: Lament of Innocence Bestiary No. 052
  1051. Castlevania: Lament of Innocence Bestiary No. 005
  1052. Castlevania: Lament of Innocence Bestiary No. 006
  1053. Castlevania: Lament of Innocence Bestiary No. 009
  1054. Castlevania: Lament of Innocence Bestiary No. 011
  1055. Castlevania: Lament of Innocence Bestiary No. 053
  1056. Castlevania: Curse of Darkness Bestiary No. 006
  1057. Castlevania: Curse of Darkness Bestiary No. 030
  1058. Castlevania: Lament of Innocence Bestiary No. 009
  1059. Castlevania: Lament of Innocence Bestiary No. 001
  1060. Castlevania: Symphony of the Night Bestiary No. 3
  1061. Castlevania: Lament of Innocence Bestiary No. 064
  1062. Castlevania: Symphony of the Night Bestiary No. 62
  1063. Castlevania: Symphony of the Night Bestiary No. 106
  1064. Castlevania: Portrait of Ruin Bestiary No. 21
  1065. Castlevania: Lament of Innocence Bestiary No. 066
  1066. Castlevania: Lament of Innocence Bestiary No. 65
  1067. Castlevania: Lament of Innocence Bestiary No. 003
  1068. Castlevania: Lament of Innocence Bestiary No. 004
  1069. Castlevania: Lament of Innocence Bestiary No. 014
  1070. Castlevania: Lament of Innocence Bestiary No. 030
  1071. Castlevania: Lament of Innocence Bestiary No. 041
  1072. Castlevania: Lament of Innocence Bestiary No. 054
  1073. Castlevania: Symphony of the Night Bestiary No. 104
  1074. Castlevania: Lament of Innocence Bestiary No. 056
  1075. Castlevania: Lament of Innocence Bestiary No. 029
  1076. Castlevania: Lament of Innocence Bestiary No. 034
  1077. Castlevania: Lament of Innocence Bestiary No. 046
  1078. Castlevania: Lament of Innocence Bestiary No. 052
  1079. Castlevania: Lament of Innocence Bestiary No. 036
  1080. Castlevania: Lament of Innocence Bestiary No. 049
  1081. Castlevania: Lament of Innocence Bestiary No. 060
  1082. Castlevania: Lament of Innocence Bestiary No. 074
  1083. Castlevania: Curse of Darkness Bestiary No. 148
  1084. Castlevania: Curse of Darkness Bestiary No. 020
  1085. Castlevania: Lament of Innocence Bestiary No. 007
  1086. Castlevania: Lament of Innocence Bestiary No. 013
  1087. Castlevania: Lament of Innocence No. 020
  1088. Castlevania: Lament of Innocence Bestiary No. 023
  1089. Castlevania: Lament of Innocence Bestiary No. 26
  1090. Castlevania: Lament of Innocence Bestiary No. 043
  1091. Castlevania: Curse of Darkness Bestiary No. 025
  1092. Castlevania: Lament of Innocence Bestiary No. 046
  1093. Castlevania: Lament of Innocence Bestiary No. 017
  1094. Castlevania: Symphony of the Night Bestiary No. 2
  1095. Castlevania: Lament of Innocence Bestiary No. 017
  1096. Castlevania: Curse of Darkness Bestiary No. 8
  1097. Castlevania: Portrait of Ruin Bestiary No. 29
  1098. Castlevania: Lament of Innocence Bestiary No. 031
  1099. Castlevania: Symphony of the Night
  1100. Castlevania: Curse of Darkness Bestiary No. 012
  1101. Castlevania: Lament of Innocence Bestiary No. 010
  1102. Castlevania: Lament of Innocence Bestiary No. 076
  1103. Castlevania: Lament of Innocence Bestiary No. 077
  1104. Castlevania: Symphony of the Night Bestiary No. 28
  1105. Castlevania: Symphony of the Night Bestiary No. 29
  1106. Castlevania: Lament of Innocence Bestiary No. 049
  1107. Castlevania: Curse of Darkness Bestiary No. 012
  1108. Castlevania: Curse of Darkness Bestiary No. 040
  1109. Castlevania: Lament of Innocence Beastary No. 019
  1110. Castlevania: Lament of Innocence Beastary No. 027
  1111. Castlevania: Symphony of the Night Bestiary No. 95
  1112. Castlevania: Lament of Innocence Bestiary No. 033
  1113. Castlevania: Curse of Darkness Bestiary No. 017
  1114. Castlevania: Curse of Darkness Bestiary No. 152
  1115. Castlevania: Symphony of the Night Bestiary No. 110
  1116. Castlevania: Lament of Innocence Bestiary No. 072
  1117. Castlevania: Symphony of the Night Bestiary No. 36
  1118. Castlevania: Curse of Darkness Bestiary No. 077
  1119. Castlevania: Symphony of the Night Bestiary No. 82
  1120. Castlevania Order of Ecclesia Bestiary No. 008
  1121. Castlevania: Lament of Innocence Bestiary No. 024
  1122. Castlevania: Curse of Darkness Bestiary No. 012
  1123. Castlevania: Curse of Darkness Bestiary No. 041
  1124. Castlevania: Curse of Darkness Bestiary No. 078
  1125. Castlevania: Lament of Innocence Bestiary No. 002
  1126. Castlevania: Lament of Innocence Bestiary No. 012
  1127. Castlevania: Curse of Darkness Bestiary No. 010
  1128. Castlevania: Curse of Darkness Bestiary No. 031
  1129. Castlevania: Lament of Innocence Bestiary No. 014
  1130. Castleania: Lament of Innocence Bestiary No. 015
  1131. Castlevania: Lament of Innocence Bestiary No. 042
  1132. Castlevania: Lament of Innocence Bestiary No. 069
  1133. Castlevania: Curse of Darkness Bestiary No. 013
  1134. Castlevania: Curse of Darkness Bestiary No. 015
  1135. Castlevania: Curse of Darkness Bestiary No. 066
  1136. Castlevania: Symphony of the Night Beaastiary No. 117
  1137. Castlevania: Curse of Darkness Bestiary No. 093
  1138. Castlevania: Curse of Darkness Bestiary No. 078
  1139. Castlevania: Curse of Darkness Bestiary No. 115
  1140. Castlevania: Curse of Darkness Bestiary No. 080
  1141. Castlevania: Order of Ecclesia Bestiary No. 051
  1142. Castlevania: Curse of Darkness Bestiary No. 105
  1143. Castlevania: Curse of Darkness Bestiary No. 106
  1144. Castlevania: Lament of Innocence Bestiary No. 051
  1145. Castlevania: Lament of Innocence Bestiary No. 016
  1146. Castlevania: Curse of Darkness Bestiary No. 039
  1147. Castlevania: Order of Ecclesia Bestiary No. 051
  1148. Castlevania: Curse of Darkness Bestiary No. 004
  1149. Castlevania: Lament of Innocence Bestiary No. 038
  1150. Castlevania: Lament of Innocence Bestiary No. 039
  1151. Castlevania: Lament of Innocence Bestiary No. 040
  1152. Castlevania: Curse of Darkness Bestiary No. 065
  1153. Castlevania: Lament of Innocence Bestiary No. 041
  1154. Castlevania: Lament of Innocence Bestiary No. 070
  1155. Castlevania: Curse of Darkness Bestiary No. 045
  1156. Castlevania: Symphony of the Night Bestiary No. 49
  1157. Castlevania: Lament of Innocence Bestiary No. 047
  1158. Castlevania: Lament of Innocence Bestiary No. 048
  1159. Castlevania: Lament of Innocence Bestiary No. 071
  1160. Castlevania: Curse of Darkness Bestiary No. 046
  1161. Castlevania: Curse of Darkness Bestiary No. 063
  1162. Castlevania: Lament of Innocence Bestiary No. 030
  1163. Castlevania: Lament of Innocence Bestiary No. 035
  1164. Castlevania: Lament of Innocence Bestiary No. 044
  1165. Castlevania: Symphony of the Night Bestiary No. 9
  1166. Castlevania: Symphony of the Night Bestiary No. 102
  1167. Castlevania: Order of Ecclesia Bestiary No. 056
  1168. Castlevania: Lament of Innocence Bestiary No. 060
  1169. Castlevania: Symphony of the Night Bestiary No. 103
  1170. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1171. Castlevania: Aria of Sorrow Graham Boss
  1172. Castlevania: Aria of Sorrow Chaotic Realm
  1173. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
  1174. Castlevania: Lament of Innocence Bestiary No. 014
  1175. Castlevania: Lament of Innocence Bestiary No. 069
  1176. Castlevania: Curse of Darkness Bestiary No. 015
  1177. Castlevania: Lament of Innocence Bestiary No. 041
  1178. Castlevania: Lament of Innocence Bestiary No. 070
  1179. Castlevania: Lament of Innocence Bestiary No. 071
  1180. Castlevania: Lament of Innocence Bestiary No. 017
  1181. Castlevania: Symphony of the Night Bestiary No. 2
  1182. Castlevania: Lament of Innocence Bestiary No. 017
  1183. Castlevania: Curse of Darkness Bestiary No. 8
  1184. Castlevania: Portrait of Ruin Bestiary No. 29
  1185. Castlevania: Harmony of Dissonance Vlad's Ring Description
  1186. Castlevania: Lament of Innocence
  1187. Castlevania: Lament of Innocence
  1188. Castlevania: Symphony of the Night Bestiary No. 2
  1189. Castlevania: Lament of Innocence Bestiary No. 017
  1190. Castlevania: Curse of Darkness Bestiary No. 8
  1191. Castlevania: Portrait of Ruin Bestiary No. 29
  1192. Castlevania II: Simon's Quest Day Transition
  1193. Castlevania II: Simon's Quest Day Game Manual Page 11
  1194. Castlevania II: Simon's Quest
  1195. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  1196. Super Castlevania IV Stage B-4
  1197. Castlevania III: Dracula's Curse Alucard Ending
  1198. Castlevania 64 Rose Encounter
  1199. Castlevania II: Simon's Quest
  1200. Castlevania: Lament of Innocence
  1201. Castlevania: Harmony of Dissonance
  1202. Castlevania 64
  1203. Castlevania NES
  1204. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1205. Castlevania: Curse of Darkness Bestiary No. 159
  1206. Castlevania: Curse of Darkness Bestiary No. 160
  1207. Castlevania: Symphony of the Night Bestiary No. 147
  1208. Castlevania: Portrait of Ruin Brauner Boss Fight
  1209. History of Castlevania - Crescent of the Moon Pages 42-43
  1210. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  1211. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  1212. Castlevania: Circle of the Moon
  1213. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  1214. Castlevania 64 Charlie Vincent Boss
  1215. Castlevania 64 Rose Encounter
  1216. Castlevania 64 Carrie Bad Ending
  1217. Castlevania III: Dracula's Curse Alucard Ending
  1218. Akumajō Densetsu instruction booklet: ドラキュラ公は自らの力を絶大なものにするため、その身を悪魔に売り渡すまでになっていたが、それだけでは満足せず、自分の息子にまで悪魔との契約を行うよう強要したのである。"Dracula sold his own soul to the Devil in order to increase his power, but he was not satisfied by that alone and forced his son into the contract."
  1219. Web Archive link of the documents
  1220. Castlevania Judgment Dracula True Story Mode
  1221. Castlevania Judgment Dracula True Story Mode
  1222. Castlevania Judgment Dracula True Story Mode
  1223. Castlevania Judgment Dracula True Story Mode
  1224. Castlevania Judgment Dracula True Story Mode
  1225. Castlevania Judgment Dracula True Story Mode
  1226. Castlevania II: Simon's Quest
  1227. Castlevania Judgment Dracula True Story Mode
  1228. Castlevania Judgment Dracula True Story Mode
  1229. Castlevania Judgment Dracula True Story Mode
  1230. Castlevania Judgment Dracula True Story Mode
  1231. Castlevania Judgment Dracula True Story Mode
  1232. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  1233. Castlevania III: Dracula's Curse
  1234. Castlevania: Curse of Darkness Final Boss
  1235. Castlevania: The Adventure ReBirth
  1236. Castlevania II: Belmont's Revenge
  1237. Castlevania: Order of Shadows
  1238. Castlevania: Order of Shadows
  1239. Castlevania NES
  1240. Castlevania: The Dracula X Chronicles
  1241. Castlevania: The Dracula X Chronicles
  1242. Castlevania: Symphony of the Night
  1243. Castlevania: Legacy of Darkness Final Boss
  1244. Castlevania 64 Final Boss
  1245. Castlevania 64 Final Boss
  1246. Castlevania: Order of Ecclesia Final Boss
  1247. Castlevania: Bloodlines Game Manual Page 4
  1248. Castlevania: Bloodlines Final Boss
  1249. Castlevania: Bloodlines Final Boss
  1250. Castlevania: Portrait of Ruin Final Boss
  1251. Castlevania: Aria of Sorrow
  1252. Castlevania Legends
  1253. Castlevania: Circle of the Moon